Struct rerun::external::eframe::egui::Options

pub struct Options {
Show 17 fields pub dark_style: Arc<Style>, pub light_style: Arc<Style>, pub theme_preference: ThemePreference, pub fallback_theme: Theme, pub(crate) system_theme: Option<Theme>, pub zoom_factor: f32, pub zoom_with_keyboard: bool, pub tessellation_options: TessellationOptions, pub repaint_on_widget_change: bool, pub max_passes: NonZero<usize>, pub screen_reader: bool, pub preload_font_glyphs: bool, pub warn_on_id_clash: bool, pub line_scroll_speed: f32, pub scroll_zoom_speed: f32, pub input_options: InputOptions, pub reduce_texture_memory: bool,
}
Expand description

Some global options that you can read and write.

See also crate::style::DebugOptions.

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§dark_style: Arc<Style>

The default style for new Ui:s in dark mode.

§light_style: Arc<Style>

The default style for new Ui:s in light mode.

§theme_preference: ThemePreference

Preference for selection between dark and light crate::Context::style as the active style used by all subsequent windows, panels, etc.

Default: ThemePreference::System.

§fallback_theme: Theme

Which theme to use in case Self::theme_preference is ThemePreference::System and egui fails to detect the system theme.

Default: crate::Theme::Dark.

§system_theme: Option<Theme>§zoom_factor: f32

Global zoom factor of the UI.

This is used to calculate the pixels_per_point for the UI as pixels_per_point = zoom_fator * native_pixels_per_point.

The default is 1.0. Increase it to make all UI elements larger.

You should call crate::Context::set_zoom_factor instead of modifying this directly!

§zoom_with_keyboard: bool

If true, egui will change the scale of the ui (crate::Context::zoom_factor) when the user presses Cmd+Plus, Cmd+Minus or Cmd+0, just like in a browser.

This is true by default.

On the web-backend of eframe this is set to false by default, so that the zoom shortcuts are handled exclusively by the browser, which will change the native_pixels_per_point (devicePixelRatio). You can still zoom egui independently by calling crate::Context::set_zoom_factor, which will be applied on top of the browsers global zoom.

§tessellation_options: TessellationOptions

Controls the tessellator.

§repaint_on_widget_change: bool

If any widget moves or changes id, repaint everything.

It is recommended you keep this OFF, as it may lead to endless repaints for an unknown reason. See (https://github.com/rerun-io/rerun/issues/5018).

§max_passes: NonZero<usize>

Maximum number of passes to run in one frame.

Set to 1 for pure single-pass immediate mode. Set to something larger than 1 to allow multi-pass when needed.

Default is 2. This means sometimes a frame will cost twice as much, but usually only rarely (e.g. when showing a new panel for the first time).

egui will usually only ever run one pass, even if max_passes is large.

If this is 1, crate::Context::request_discard will be ignored.

Multi-pass is supported by crate::Context::run.

See crate::Context::request_discard for more.

§screen_reader: bool

This is a signal to any backend that we want the crate::PlatformOutput::events read out loud.

The only change to egui is that labels can be focused by pressing tab.

Screen readers are an experimental feature of egui, and not supported on all platforms. eframe only supports it on web.

Consider using AccessKit instead, which is supported by eframe.

§preload_font_glyphs: bool

If true, the most common glyphs (ASCII) are pre-rendered to the texture atlas.

Only the fonts in Style::text_styles will be pre-cached.

This can lead to fewer texture operations, but may use up the texture atlas quicker if you are changing Style::text_styles, or have a lot of text styles.

§warn_on_id_clash: bool

Check reusing of Ids, and show a visual warning on screen when one is found.

By default this is true in debug builds.

§line_scroll_speed: f32

Multiplier for the scroll speed when reported in crate::MouseWheelUnit::Lines.

§scroll_zoom_speed: f32

Controls the speed at which we zoom in when doing ctrl/cmd + scroll.

§input_options: InputOptions

Options related to input state handling.

§reduce_texture_memory: bool

If true, egui will discard the loaded image data after the texture is loaded onto the GPU to reduce memory usage.

In modern GPU rendering, the texture data is not required after the texture is loaded.

This is beneficial when using a large number or resolution of images and there is no need to retain the image data, potentially saving a significant amount of memory.

The drawback is that it becomes impossible to serialize the loaded images or render in non-GPU systems.

Default is false.

Implementations§

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impl Options

pub fn ui(&mut self, ui: &mut Ui)

Show the options in the ui.

Trait Implementations§

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impl Clone for Options

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fn clone(&self) -> Options

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Options

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Options

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fn default() -> Options

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Options

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fn deserialize<__D>( __deserializer: __D ) -> Result<Options, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Options

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fn eq(&self, other: &Options) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Options

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fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Options

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