#[repr(C)]pub struct Pos2 {
pub x: f32,
pub y: f32,
}
Expand description
A position on screen.
Normally given in points (logical pixels).
Mathematically this is known as a “point”, but the term position was chosen so not to conflict with the unit (one point = X physical pixels).
Fields§
§x: f32
How far to the right.
y: f32
How far down.
Implementations§
§impl Pos2
impl Pos2
pub const ZERO: Pos2 = _
pub const ZERO: Pos2 = _
The zero position, the origin.
The top left corner in a GUI.
Same as Pos2::default()
.
pub const fn new(x: f32, y: f32) -> Pos2
pub fn to_vec2(self) -> Vec2
pub fn to_vec2(self) -> Vec2
The vector from origin to this position.
p.to_vec2()
is equivalent to p - Pos2::default()
.
pub fn distance(self, other: Pos2) -> f32
pub fn distance_sq(self, other: Pos2) -> f32
pub fn floor(self) -> Pos2
pub fn round(self) -> Pos2
pub fn ceil(self) -> Pos2
pub fn min(self, other: Pos2) -> Pos2
pub fn max(self, other: Pos2) -> Pos2
pub fn clamp(self, min: Pos2, max: Pos2) -> Pos2
Trait Implementations§
§impl AddAssign<Vec2> for Pos2
impl AddAssign<Vec2> for Pos2
§fn add_assign(&mut self, rhs: Vec2)
fn add_assign(&mut self, rhs: Vec2)
Performs the
+=
operation. Read more§impl<'de> Deserialize<'de> for Pos2
impl<'de> Deserialize<'de> for Pos2
§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Pos2, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Pos2, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl GuiRounding for Pos2
impl GuiRounding for Pos2
§fn round_ui(self) -> Pos2
fn round_ui(self) -> Pos2
Rounds floating point numbers to an even multiple of the GUI rounding factor,
crate::GUI_ROUNDING
. Read more§fn floor_ui(self) -> Pos2
fn floor_ui(self) -> Pos2
Like
Self::round_ui
, but always rounds towards negative infinity.§fn round_to_pixels(self, pixels_per_point: f32) -> Pos2
fn round_to_pixels(self, pixels_per_point: f32) -> Pos2
Round a size or position to an even multiple of the physical pixel size. Read more
§fn round_to_pixel_center(self, pixels_per_point: f32) -> Pos2
fn round_to_pixel_center(self, pixels_per_point: f32) -> Pos2
Will round the position to be in the center of a pixel. Read more
§impl Mul<Pos2> for &RectTransform
impl Mul<Pos2> for &RectTransform
Transforms the position.
§impl Mul<Pos2> for RectTransform
impl Mul<Pos2> for RectTransform
Transforms the position.
§impl Mul<Pos2> for TSTransform
impl Mul<Pos2> for TSTransform
Transforms the position.
§impl Serialize for Pos2
impl Serialize for Pos2
§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
§impl SubAssign<Vec2> for Pos2
impl SubAssign<Vec2> for Pos2
§fn sub_assign(&mut self, rhs: Vec2)
fn sub_assign(&mut self, rhs: Vec2)
Performs the
-=
operation. Read moreimpl Copy for Pos2
impl Eq for Pos2
impl Pod for Pos2
impl StructuralPartialEq for Pos2
Auto Trait Implementations§
impl Freeze for Pos2
impl RefUnwindSafe for Pos2
impl Send for Pos2
impl Sync for Pos2
impl Unpin for Pos2
impl UnwindSafe for Pos2
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