Struct rerun::external::eframe::egui::ProgressBar
pub struct ProgressBar {
progress: f32,
desired_width: Option<f32>,
desired_height: Option<f32>,
text: Option<ProgressBarText>,
fill: Option<Color32>,
animate: bool,
corner_radius: Option<CornerRadius>,
}
Expand description
A simple progress bar.
See also: crate::Spinner
.
Fields§
§progress: f32
§desired_width: Option<f32>
§desired_height: Option<f32>
§text: Option<ProgressBarText>
§fill: Option<Color32>
§animate: bool
§corner_radius: Option<CornerRadius>
Implementations§
§impl ProgressBar
impl ProgressBar
pub fn new(progress: f32) -> ProgressBar
pub fn new(progress: f32) -> ProgressBar
Progress in the [0, 1]
range, where 1
means “completed”.
pub fn desired_width(self, desired_width: f32) -> ProgressBar
pub fn desired_width(self, desired_width: f32) -> ProgressBar
The desired width of the bar. Will use all horizontal space if not set.
pub fn desired_height(self, desired_height: f32) -> ProgressBar
pub fn desired_height(self, desired_height: f32) -> ProgressBar
The desired height of the bar. Will use the default interaction size if not set.
pub fn fill(self, color: Color32) -> ProgressBar
pub fn fill(self, color: Color32) -> ProgressBar
The fill color of the bar.
pub fn text(self, text: impl Into<WidgetText>) -> ProgressBar
pub fn text(self, text: impl Into<WidgetText>) -> ProgressBar
A custom text to display on the progress bar.
pub fn show_percentage(self) -> ProgressBar
pub fn show_percentage(self) -> ProgressBar
Show the progress in percent on the progress bar.
pub fn animate(self, animate: bool) -> ProgressBar
pub fn animate(self, animate: bool) -> ProgressBar
Whether to display a loading animation when progress < 1
.
Note that this will cause the UI to be redrawn.
Defaults to false
.
If Self::corner_radius
and Self::animate
are used simultaneously, the animation is not
rendered, since it requires a perfect circle to render correctly. However, the UI is still
redrawn.
pub fn corner_radius(
self,
corner_radius: impl Into<CornerRadius>,
) -> ProgressBar
pub fn corner_radius( self, corner_radius: impl Into<CornerRadius>, ) -> ProgressBar
Set the rounding of the progress bar.
If Self::corner_radius
and Self::animate
are used simultaneously, the animation is not
rendered, since it requires a perfect circle to render correctly. However, the UI is still
redrawn.
pub fn rounding(self, corner_radius: impl Into<CornerRadius>) -> ProgressBar
corner_radius
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ProgressBar
impl RefUnwindSafe for ProgressBar
impl Send for ProgressBar
impl Sync for ProgressBar
impl Unpin for ProgressBar
impl UnwindSafe for ProgressBar
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