pub struct Resize {
id: Option<Id>,
id_salt: Option<Id>,
resizable: Vec2b,
pub(crate) min_size: Vec2,
pub(crate) max_size: Vec2,
default_size: Vec2,
with_stroke: bool,
}
Expand description
A region that can be resized by dragging the bottom right corner.
Fields§
§id: Option<Id>
§id_salt: Option<Id>
§resizable: Vec2b
§min_size: Vec2
§max_size: Vec2
§default_size: Vec2
§with_stroke: bool
Implementations§
§impl Resize
impl Resize
pub fn id_source(self, id_salt: impl Hash) -> Resize
👎Deprecated: Renamed id_salt
pub fn id_source(self, id_salt: impl Hash) -> Resize
A source for the unique Id
, e.g. .id_source("second_resize_area")
or .id_source(loop_index)
.
pub fn id_salt(self, id_salt: impl Hash) -> Resize
pub fn id_salt(self, id_salt: impl Hash) -> Resize
A source for the unique Id
, e.g. .id_salt("second_resize_area")
or .id_salt(loop_index)
.
pub fn default_width(self, width: f32) -> Resize
pub fn default_width(self, width: f32) -> Resize
Preferred / suggested width. Actual width will depend on contents.
Examples:
- if the contents is text, this will decide where we break long lines.
- if the contents is a canvas, this decides the width of it,
- if the contents is some buttons, this is ignored and we will auto-size.
pub fn default_height(self, height: f32) -> Resize
pub fn default_height(self, height: f32) -> Resize
Preferred / suggested height. Actual height will depend on contents.
Examples:
- if the contents is a
crate::ScrollArea
then this decides the maximum size. - if the contents is a canvas, this decides the height of it,
- if the contents is text and buttons, then the
default_height
is ignored and the height is picked automatically..
pub fn default_size(self, default_size: impl Into<Vec2>) -> Resize
pub fn min_height(self, min_height: f32) -> Resize
pub fn min_height(self, min_height: f32) -> Resize
Won’t shrink to smaller than this
pub fn max_height(self, max_height: f32) -> Resize
pub fn max_height(self, max_height: f32) -> Resize
Won’t expand to larger than this
pub fn resizable(self, resizable: impl Into<Vec2b>) -> Resize
pub fn resizable(self, resizable: impl Into<Vec2b>) -> Resize
Can you resize it with the mouse?
Note that a window can still auto-resize.
Default is true
.
pub fn is_resizable(&self) -> Vec2b
pub fn auto_sized(self) -> Resize
pub fn auto_sized(self) -> Resize
Not manually resizable, just takes the size of its contents. Text will not wrap, but will instead make your window width expand.
pub fn fixed_size(self, size: impl Into<Vec2>) -> Resize
pub fn with_stroke(self, with_stroke: bool) -> Resize
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Resize
impl RefUnwindSafe for Resize
impl Send for Resize
impl Sync for Resize
impl Unpin for Resize
impl UnwindSafe for Resize
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