pub struct Sense {
pub click: bool,
pub drag: bool,
pub focusable: bool,
}
Expand description
What sort of interaction is a widget sensitive to?
Fields§
§click: bool
Buttons, sliders, windows, …
drag: bool
Sliders, windows, scroll bars, scroll areas, …
focusable: bool
This widget wants focus.
Anything interactive + labels that can be focused for the benefit of screen readers.
Implementations§
§impl Sense
impl Sense
pub fn focusable_noninteractive() -> Sense
pub fn focusable_noninteractive() -> Sense
Senses no clicks or drags, but can be focused with the keyboard. Used for labels that can be focused for the benefit of screen readers.
pub fn click_and_drag() -> Sense
pub fn click_and_drag() -> Sense
Sense both clicks, drags and hover (e.g. a slider or window).
Note that this will introduce a latency when dragging, because when the user starts a press egui can’t know if this is the start of a click or a drag, and it won’t know until the cursor has either moved a certain distance, or the user has released the mouse button.
See crate::PointerState::is_decidedly_dragging
for details.
pub fn interactive(&self) -> bool
pub fn interactive(&self) -> bool
Returns true if we sense either clicks or drags.
Trait Implementations§
§impl BitOrAssign for Sense
impl BitOrAssign for Sense
§fn bitor_assign(&mut self, rhs: Sense)
fn bitor_assign(&mut self, rhs: Sense)
|=
operation. Read moreimpl Copy for Sense
impl Eq for Sense
impl StructuralPartialEq for Sense
Auto Trait Implementations§
impl Freeze for Sense
impl RefUnwindSafe for Sense
impl Send for Sense
impl Sync for Sense
impl Unpin for Sense
impl UnwindSafe for Sense
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