Struct rerun::external::eframe::egui::style::Style

pub struct Style {
Show 17 fields pub override_text_style: Option<TextStyle>, pub override_font_id: Option<FontId>, pub override_text_valign: Option<Align>, pub text_styles: BTreeMap<TextStyle, FontId>, pub drag_value_text_style: TextStyle, pub number_formatter: NumberFormatter, pub wrap: Option<bool>, pub wrap_mode: Option<TextWrapMode>, pub spacing: Spacing, pub interaction: Interaction, pub visuals: Visuals, pub animation_time: f32, pub debug: DebugOptions, pub explanation_tooltips: bool, pub url_in_tooltip: bool, pub always_scroll_the_only_direction: bool, pub scroll_animation: ScrollAnimation,
}
Expand description

Specifies the look and feel of egui.

You can change the visuals of a Ui with Ui::style_mut and of everything with crate::Context::set_style_of. To choose between dark and light style, use crate::Context::set_theme.

If you want to change fonts, use crate::Context::set_fonts instead.

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§override_text_style: Option<TextStyle>

If set this will change the default TextStyle for all widgets.

On most widgets you can also set an explicit text style, which will take precedence over this.

§override_font_id: Option<FontId>

If set this will change the font family and size for all widgets.

On most widgets you can also set an explicit text style, which will take precedence over this.

§override_text_valign: Option<Align>

How to vertically align text.

Set to None to use align that depends on the current layout.

§text_styles: BTreeMap<TextStyle, FontId>

The FontFamily and size you want to use for a specific TextStyle.

The most convenient way to look something up in this is to use TextStyle::resolve.

If you would like to overwrite app text_styles

use egui::FontFamily::Proportional;
use egui::FontId;
use egui::TextStyle::*;
use std::collections::BTreeMap;

// Redefine text_styles
let text_styles: BTreeMap<_, _> = [
  (Heading, FontId::new(30.0, Proportional)),
  (Name("Heading2".into()), FontId::new(25.0, Proportional)),
  (Name("Context".into()), FontId::new(23.0, Proportional)),
  (Body, FontId::new(18.0, Proportional)),
  (Monospace, FontId::new(14.0, Proportional)),
  (Button, FontId::new(14.0, Proportional)),
  (Small, FontId::new(10.0, Proportional)),
].into();

// Mutate global styles with new text styles
ctx.all_styles_mut(move |style| style.text_styles = text_styles.clone());
§drag_value_text_style: TextStyle

The style to use for DragValue text.

§number_formatter: NumberFormatter

How to format numbers as strings, e.g. in a crate::DragValue.

You can override this to e.g. add thousands separators.

§wrap: Option<bool>
👎Deprecated: Use wrap_mode instead

If set, labels, buttons, etc. will use this to determine whether to wrap the text at the right edge of the Ui they are in. By default, this is None.

Note: this API is deprecated, use wrap_mode instead.

§wrap_mode: Option<TextWrapMode>

If set, labels, buttons, etc. will use this to determine whether to wrap or truncate the text at the right edge of the Ui they are in, or to extend it. By default, this is None.

  • None: follow layout (with may wrap)
  • Some(mode): use the specified mode as default
§spacing: Spacing

Sizes and distances between widgets

§interaction: Interaction

How and when interaction happens.

§visuals: Visuals

Colors etc.

§animation_time: f32

How many seconds a typical animation should last.

§debug: DebugOptions

Options to help debug why egui behaves strangely.

Only available in debug builds.

§explanation_tooltips: bool

Show tooltips explaining DragValue:s etc when hovered.

This only affects a few egui widgets.

§url_in_tooltip: bool

Show the URL of hyperlinks in a tooltip when hovered.

§always_scroll_the_only_direction: bool

If true and scrolling is enabled for only one direction, allow horizontal scrolling without pressing shift

§scroll_animation: ScrollAnimation

The animation that should be used when scrolling a crate::ScrollArea using e.g. Ui::scroll_to_rect.

Implementations§

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impl Style

pub fn interact(&self, response: &Response) -> &WidgetVisuals

Use this style for interactive things. Note that you must already have a response, i.e. you must allocate space and interact BEFORE painting the widget!

pub fn interact_selectable( &self, response: &Response, selected: bool ) -> WidgetVisuals

pub fn noninteractive(&self) -> &WidgetVisuals

Style to use for non-interactive widgets.

pub fn text_styles(&self) -> Vec<TextStyle>

All known text styles.

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impl Style

pub fn ui(&mut self, ui: &mut Ui)

Trait Implementations§

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impl Clone for Style

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fn clone(&self) -> Style

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Style

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Style

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fn default() -> Style

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Style
where Style: Default,

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fn deserialize<__D>( __deserializer: __D ) -> Result<Style, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Style

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fn eq(&self, other: &Style) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Style

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fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Style

Auto Trait Implementations§

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impl Freeze for Style

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impl !RefUnwindSafe for Style

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impl Send for Style

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impl Sync for Style

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impl Unpin for Style

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impl !UnwindSafe for Style

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