pub struct FrameCache<Value, Computer> {
generation: u32,
computer: Computer,
cache: HashMap<u64, (u32, Value), BuildHasherDefault<NoHashHasher<u64>>>,
}
Expand description
Caches the results of a computation for one frame. If it is still used next frame, it is not recomputed. If it is not used next frame, it is evicted from the cache to save memory.
Fields§
§generation: u32
§computer: Computer
§cache: HashMap<u64, (u32, Value), BuildHasherDefault<NoHashHasher<u64>>>
Implementations§
§impl<Value, Computer> FrameCache<Value, Computer>
impl<Value, Computer> FrameCache<Value, Computer>
pub fn new(computer: Computer) -> FrameCache<Value, Computer>
pub fn evice_cache(&mut self)
pub fn evice_cache(&mut self)
Must be called once per frame to clear the cache.
§impl<Value, Computer> FrameCache<Value, Computer>
impl<Value, Computer> FrameCache<Value, Computer>
pub fn get<Key>(&mut self, key: Key) -> Value
pub fn get<Key>(&mut self, key: Key) -> Value
Get from cache (if the same key was used last frame) or recompute and store in the cache.
Trait Implementations§
§impl<Value, Computer> CacheTrait for FrameCache<Value, Computer>
impl<Value, Computer> CacheTrait for FrameCache<Value, Computer>
§impl<Value, Computer> Default for FrameCache<Value, Computer>where
Computer: Default,
impl<Value, Computer> Default for FrameCache<Value, Computer>where
Computer: Default,
§fn default() -> FrameCache<Value, Computer>
fn default() -> FrameCache<Value, Computer>
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl<Value, Computer> Freeze for FrameCache<Value, Computer>where
Computer: Freeze,
impl<Value, Computer> RefUnwindSafe for FrameCache<Value, Computer>where
Computer: RefUnwindSafe,
Value: RefUnwindSafe,
impl<Value, Computer> Send for FrameCache<Value, Computer>
impl<Value, Computer> Sync for FrameCache<Value, Computer>
impl<Value, Computer> Unpin for FrameCache<Value, Computer>
impl<Value, Computer> UnwindSafe for FrameCache<Value, Computer>where
Computer: UnwindSafe,
Value: UnwindSafe,
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