Struct rerun::external::eframe::egui::util::cache::FrameCache

pub struct FrameCache<Value, Computer> {
    generation: u32,
    computer: Computer,
    cache: HashMap<u64, (u32, Value), BuildHasherDefault<NoHashHasher<u64>>>,
}
Expand description

Caches the results of a computation for one frame. If it is still used next frame, it is not recomputed. If it is not used next frame, it is evicted from the cache to save memory.

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§generation: u32§computer: Computer§cache: HashMap<u64, (u32, Value), BuildHasherDefault<NoHashHasher<u64>>>

Implementations§

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impl<Value, Computer> FrameCache<Value, Computer>

pub fn new(computer: Computer) -> FrameCache<Value, Computer>

pub fn evice_cache(&mut self)

Must be called once per frame to clear the cache.

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impl<Value, Computer> FrameCache<Value, Computer>

pub fn get<Key>(&mut self, key: Key) -> Value
where Key: Copy + Hash, Value: Clone, Computer: ComputerMut<Key, Value>,

Get from cache (if the same key was used last frame) or recompute and store in the cache.

Trait Implementations§

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impl<Value, Computer> CacheTrait for FrameCache<Value, Computer>
where Value: 'static + Send + Sync, Computer: 'static + Send + Sync,

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fn update(&mut self)

Call once per frame to evict cache.
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fn len(&self) -> usize

Number of values currently in the cache.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

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impl<Value, Computer> Default for FrameCache<Value, Computer>
where Computer: Default,

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fn default() -> FrameCache<Value, Computer>

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<Value, Computer> Freeze for FrameCache<Value, Computer>
where Computer: Freeze,

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impl<Value, Computer> RefUnwindSafe for FrameCache<Value, Computer>
where Computer: RefUnwindSafe, Value: RefUnwindSafe,

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impl<Value, Computer> Send for FrameCache<Value, Computer>
where Computer: Send, Value: Send,

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impl<Value, Computer> Sync for FrameCache<Value, Computer>
where Computer: Sync, Value: Sync,

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impl<Value, Computer> Unpin for FrameCache<Value, Computer>
where Computer: Unpin, Value: Unpin,

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impl<Value, Computer> UnwindSafe for FrameCache<Value, Computer>
where Computer: UnwindSafe, Value: UnwindSafe,

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