pub struct Undoer<State> {
settings: Settings,
undos: VecDeque<State>,
redos: Vec<State>,
flux: Option<Flux<State>>,
}
Expand description
Automatic undo system.
Every frame you feed it the most recent state.
The Undoer
compares it with the latest undo point
and if there is a change it may create a new undo point.
Undoer
follows two simple rules:
- If the state has changed since the latest undo point, but has
remained stable for
stable_time
seconds, an new undo point is created. - If the state does not stabilize within
auto_save_interval
seconds, an undo point is created.
Rule 1) will make sure an undo point is not created until you stop dragging that slider. Rule 2) will make sure that you will get some undo points even if you are constantly changing the state.
Fields§
§settings: Settings
§undos: VecDeque<State>
§redos: Vec<State>
§flux: Option<Flux<State>>
Implementations§
§impl<State> Undoer<State>
impl<State> Undoer<State>
pub fn with_settings(settings: Settings) -> Undoer<State>
pub fn with_settings(settings: Settings) -> Undoer<State>
pub fn has_undo(&self, current_state: &State) -> bool
pub fn has_undo(&self, current_state: &State) -> bool
Do we have an undo point different from the given state?
pub fn has_redo(&self, current_state: &State) -> bool
pub fn is_in_flux(&self) -> bool
pub fn is_in_flux(&self) -> bool
Return true if the state is currently changing
pub fn undo(&mut self, current_state: &State) -> Option<&State>
pub fn redo(&mut self, current_state: &State) -> Option<&State>
pub fn add_undo(&mut self, current_state: &State)
pub fn add_undo(&mut self, current_state: &State)
Add an undo point if, and only if, there has been a change since the latest undo point.
pub fn feed_state(&mut self, current_time: f64, current_state: &State)
pub fn feed_state(&mut self, current_time: f64, current_state: &State)
Call this as often as you want (e.g. every frame)
and Undoer
will determine if a new undo point should be created.
current_time
: current time in seconds.
Trait Implementations§
§impl<'de, State> Deserialize<'de> for Undoer<State>where
State: Deserialize<'de> + Default,
impl<'de, State> Deserialize<'de> for Undoer<State>where
State: Deserialize<'de> + Default,
§fn deserialize<__D>(
__deserializer: __D
) -> Result<Undoer<State>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<Undoer<State>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl<State> Serialize for Undoer<State>where
State: Serialize,
impl<State> Serialize for Undoer<State>where
State: Serialize,
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl<State> Freeze for Undoer<State>where
State: Freeze,
impl<State> RefUnwindSafe for Undoer<State>where
State: RefUnwindSafe,
impl<State> Send for Undoer<State>where
State: Send,
impl<State> Sync for Undoer<State>where
State: Sync,
impl<State> Unpin for Undoer<State>where
State: Unpin,
impl<State> UnwindSafe for Undoer<State>where
State: UnwindSafe,
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