pub struct TextEdit<'t> {Show 22 fields
text: &'t mut dyn TextBuffer,
hint_text: WidgetText,
hint_text_font: Option<FontSelection>,
id: Option<Id>,
id_salt: Option<Id>,
font_selection: FontSelection,
text_color: Option<Color32>,
layouter: Option<&'t mut dyn FnMut(&Ui, &str, f32) -> Arc<Galley>>,
password: bool,
frame: bool,
margin: Margin,
multiline: bool,
interactive: bool,
desired_width: Option<f32>,
desired_height_rows: usize,
event_filter: EventFilter,
cursor_at_end: bool,
min_size: Vec2,
align: Align2,
clip_text: bool,
char_limit: usize,
return_key: Option<KeyboardShortcut>,
}
Expand description
A text region that the user can edit the contents of.
See also Ui::text_edit_singleline
and Ui::text_edit_multiline
.
Example:
let response = ui.add(egui::TextEdit::singleline(&mut my_string));
if response.changed() {
// …
}
if response.lost_focus() && ui.input(|i| i.key_pressed(egui::Key::Enter)) {
// …
}
To fill an Ui
with a TextEdit
use Ui::add_sized
:
ui.add_sized(ui.available_size(), egui::TextEdit::multiline(&mut my_string));
You can also use TextEdit
to show text that can be selected, but not edited.
To do so, pass in a &mut
reference to a &str
, for instance:
fn selectable_text(ui: &mut egui::Ui, mut text: &str) {
ui.add(egui::TextEdit::multiline(&mut text));
}
§Advanced usage
See TextEdit::show
.
§Other
The background color of a crate::TextEdit
is crate::Visuals::extreme_bg_color
.
Fields§
§text: &'t mut dyn TextBuffer
§hint_text: WidgetText
§hint_text_font: Option<FontSelection>
§id: Option<Id>
§id_salt: Option<Id>
§font_selection: FontSelection
§text_color: Option<Color32>
§layouter: Option<&'t mut dyn FnMut(&Ui, &str, f32) -> Arc<Galley>>
§password: bool
§frame: bool
§margin: Margin
§multiline: bool
§interactive: bool
§desired_width: Option<f32>
§desired_height_rows: usize
§event_filter: EventFilter
§cursor_at_end: bool
§min_size: Vec2
§align: Align2
§clip_text: bool
§char_limit: usize
§return_key: Option<KeyboardShortcut>
Implementations§
§impl<'t> TextEdit<'t>
impl<'t> TextEdit<'t>
pub fn load_state(ctx: &Context, id: Id) -> Option<TextEditState>
pub fn store_state(ctx: &Context, id: Id, state: TextEditState)
§impl<'t> TextEdit<'t>
impl<'t> TextEdit<'t>
pub fn singleline(text: &'t mut dyn TextBuffer) -> TextEdit<'t>
pub fn singleline(text: &'t mut dyn TextBuffer) -> TextEdit<'t>
No newlines (\n
) allowed. Pressing enter key will result in the TextEdit
losing focus (response.lost_focus
).
pub fn multiline(text: &'t mut dyn TextBuffer) -> TextEdit<'t>
pub fn multiline(text: &'t mut dyn TextBuffer) -> TextEdit<'t>
A TextEdit
for multiple lines. Pressing enter key will create a new line by default (can be changed with return_key
).
pub fn code_editor(self) -> TextEdit<'t>
pub fn code_editor(self) -> TextEdit<'t>
Build a TextEdit
focused on code editing.
By default it comes with:
- monospaced font
- focus lock (tab will insert a tab character instead of moving focus)
pub fn id_source(self, id_salt: impl Hash) -> TextEdit<'t>
pub fn id_source(self, id_salt: impl Hash) -> TextEdit<'t>
A source for the unique Id
, e.g. .id_source("second_text_edit_field")
or .id_source(loop_index)
.
pub fn id_salt(self, id_salt: impl Hash) -> TextEdit<'t>
pub fn id_salt(self, id_salt: impl Hash) -> TextEdit<'t>
A source for the unique Id
, e.g. .id_salt("second_text_edit_field")
or .id_salt(loop_index)
.
pub fn hint_text(self, hint_text: impl Into<WidgetText>) -> TextEdit<'t>
pub fn hint_text(self, hint_text: impl Into<WidgetText>) -> TextEdit<'t>
Show a faint hint text when the text field is empty.
If the hint text needs to be persisted even when the text field has input, the following workaround can be used:
let text_edit = egui::TextEdit::multiline(&mut my_string)
.desired_width(f32::INFINITY);
let output = text_edit.show(ui);
let painter = ui.painter_at(output.response.rect);
let text_color = Color32::from_rgba_premultiplied(100, 100, 100, 100);
let galley = painter.layout(
String::from("Enter text"),
FontId::default(),
text_color,
f32::INFINITY
);
painter.galley(output.galley_pos, galley, text_color);
pub fn hint_text_font(
self,
hint_text_font: impl Into<FontSelection>
) -> TextEdit<'t>
pub fn hint_text_font( self, hint_text_font: impl Into<FontSelection> ) -> TextEdit<'t>
Set a specific style for the hint text.
pub fn password(self, password: bool) -> TextEdit<'t>
pub fn password(self, password: bool) -> TextEdit<'t>
If true, hide the letters from view and prevent copying from the field.
pub fn font(self, font_selection: impl Into<FontSelection>) -> TextEdit<'t>
pub fn font(self, font_selection: impl Into<FontSelection>) -> TextEdit<'t>
Pick a crate::FontId
or TextStyle
.
pub fn text_color(self, text_color: Color32) -> TextEdit<'t>
pub fn text_color_opt(self, text_color: Option<Color32>) -> TextEdit<'t>
pub fn layouter(
self,
layouter: &'t mut dyn FnMut(&Ui, &str, f32) -> Arc<Galley>
) -> TextEdit<'t>
pub fn layouter( self, layouter: &'t mut dyn FnMut(&Ui, &str, f32) -> Arc<Galley> ) -> TextEdit<'t>
Override how text is being shown inside the TextEdit
.
This can be used to implement things like syntax highlighting.
This function will be called at least once per frame, so it is strongly suggested that you cache the results of any syntax highlighter so as not to waste CPU highlighting the same string every frame.
The arguments is the enclosing Ui
(so you can access e.g. Ui::fonts
),
the text and the wrap width.
let mut layouter = |ui: &egui::Ui, string: &str, wrap_width: f32| {
let mut layout_job: egui::text::LayoutJob = my_memoized_highlighter(string);
layout_job.wrap.max_width = wrap_width;
ui.fonts(|f| f.layout_job(layout_job))
};
ui.add(egui::TextEdit::multiline(&mut my_code).layouter(&mut layouter));
pub fn interactive(self, interactive: bool) -> TextEdit<'t>
pub fn interactive(self, interactive: bool) -> TextEdit<'t>
Default is true
. If set to false
then you cannot interact with the text (neither edit or select it).
Consider using Ui::add_enabled
instead to also give the TextEdit
a greyed out look.
pub fn frame(self, frame: bool) -> TextEdit<'t>
pub fn frame(self, frame: bool) -> TextEdit<'t>
Default is true
. If set to false
there will be no frame showing that this is editable text!
pub fn margin(self, margin: impl Into<Margin>) -> TextEdit<'t>
pub fn margin(self, margin: impl Into<Margin>) -> TextEdit<'t>
Set margin of text. Default is Margin::symmetric(4.0, 2.0)
pub fn desired_width(self, desired_width: f32) -> TextEdit<'t>
pub fn desired_width(self, desired_width: f32) -> TextEdit<'t>
Set to 0.0 to keep as small as possible.
Set to f32::INFINITY
to take up all available space (i.e. disable automatic word wrap).
pub fn desired_rows(self, desired_height_rows: usize) -> TextEdit<'t>
pub fn desired_rows(self, desired_height_rows: usize) -> TextEdit<'t>
Set the number of rows to show by default.
The default for singleline text is 1
.
The default for multiline text is 4
.
pub fn lock_focus(self, tab_will_indent: bool) -> TextEdit<'t>
pub fn lock_focus(self, tab_will_indent: bool) -> TextEdit<'t>
When false
(default), pressing TAB will move focus
to the next widget.
When true
, the widget will keep the focus and pressing TAB
will insert the '\t'
character.
pub fn cursor_at_end(self, b: bool) -> TextEdit<'t>
pub fn cursor_at_end(self, b: bool) -> TextEdit<'t>
When true
(default), the cursor will initially be placed at the end of the text.
When false
, the cursor will initially be placed at the beginning of the text.
pub fn clip_text(self, b: bool) -> TextEdit<'t>
pub fn clip_text(self, b: bool) -> TextEdit<'t>
When true
(default), overflowing text will be clipped.
When false
, widget width will expand to make all text visible.
This only works for singleline TextEdit
.
pub fn char_limit(self, limit: usize) -> TextEdit<'t>
pub fn char_limit(self, limit: usize) -> TextEdit<'t>
Sets the limit for the amount of characters can be entered
This only works for singleline TextEdit
pub fn horizontal_align(self, align: Align) -> TextEdit<'t>
pub fn horizontal_align(self, align: Align) -> TextEdit<'t>
Set the horizontal align of the inner text.
pub fn vertical_align(self, align: Align) -> TextEdit<'t>
pub fn vertical_align(self, align: Align) -> TextEdit<'t>
Set the vertical align of the inner text.
pub fn return_key(
self,
return_key: impl Into<Option<KeyboardShortcut>>
) -> TextEdit<'t>
pub fn return_key( self, return_key: impl Into<Option<KeyboardShortcut>> ) -> TextEdit<'t>
Set the return key combination.
This combination will cause a newline on multiline, whereas on singleline it will cause the widget to lose focus.
This combination is optional and can be disabled by passing None
into this function.
§impl<'t> TextEdit<'t>
impl<'t> TextEdit<'t>
pub fn show(self, ui: &mut Ui) -> TextEditOutput
pub fn show(self, ui: &mut Ui) -> TextEditOutput
Show the TextEdit
, returning a rich TextEditOutput
.
let output = egui::TextEdit::singleline(&mut my_string).show(ui);
if let Some(text_cursor_range) = output.cursor_range {
use egui::TextBuffer as _;
let selected_chars = text_cursor_range.as_sorted_char_range();
let selected_text = my_string.char_range(selected_chars);
ui.label("Selected text: ");
ui.monospace(selected_text);
}
Trait Implementations§
§impl<'t> WidgetWithState for TextEdit<'t>
impl<'t> WidgetWithState for TextEdit<'t>
type State = TextEditState
Auto Trait Implementations§
impl<'t> Freeze for TextEdit<'t>
impl<'t> !RefUnwindSafe for TextEdit<'t>
impl<'t> !Send for TextEdit<'t>
impl<'t> !Sync for TextEdit<'t>
impl<'t> Unpin for TextEdit<'t>
impl<'t> !UnwindSafe for TextEdit<'t>
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