pub struct Alignments {
pub buffer_copy_offset: NonZero<u64>,
pub buffer_copy_pitch: NonZero<u64>,
pub uniform_bounds_check_alignment: NonZero<u64>,
}
Fields§
§buffer_copy_offset: NonZero<u64>
The alignment of the start of the buffer used as a GPU copy source.
buffer_copy_pitch: NonZero<u64>
The alignment of the row pitch of the texture data stored in a buffer that is used in a GPU copy operation.
uniform_bounds_check_alignment: NonZero<u64>
The finest alignment of bound range checking for uniform buffers.
When wgpu_hal
restricts shader references to the accessible
region of a Uniform
buffer, the size of the accessible region
is the bind group binding’s stated size, rounded up to the next
multiple of this value.
We don’t need an analogous field for storage buffer bindings, because
all our backends promise to enforce the size at least to a four-byte
alignment, and wgpu_hal
requires bound range lengths to be a multiple
of four anyway.
Trait Implementations§
§impl Clone for Alignments
impl Clone for Alignments
§fn clone(&self) -> Alignments
fn clone(&self) -> Alignments
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for Alignments
impl RefUnwindSafe for Alignments
impl Send for Alignments
impl Sync for Alignments
impl Unpin for Alignments
impl UnwindSafe for Alignments
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