pub struct RenderPipelineDescriptor<'a, A>where
A: Api,{
pub label: Option<&'a str>,
pub layout: &'a <A as Api>::PipelineLayout,
pub vertex_buffers: &'a [VertexBufferLayout<'a>],
pub vertex_stage: ProgrammableStage<'a, A>,
pub primitive: PrimitiveState,
pub depth_stencil: Option<DepthStencilState>,
pub multisample: MultisampleState,
pub fragment_stage: Option<ProgrammableStage<'a, A>>,
pub color_targets: &'a [Option<ColorTargetState>],
pub multiview: Option<NonZero<u32>>,
pub cache: Option<&'a <A as Api>::PipelineCache>,
}
Expand description
Describes a render (graphics) pipeline.
Fields§
§label: Option<&'a str>
§layout: &'a <A as Api>::PipelineLayout
The layout of bind groups for this pipeline.
vertex_buffers: &'a [VertexBufferLayout<'a>]
The format of any vertex buffers used with this pipeline.
vertex_stage: ProgrammableStage<'a, A>
The vertex stage for this pipeline.
primitive: PrimitiveState
The properties of the pipeline at the primitive assembly and rasterization level.
depth_stencil: Option<DepthStencilState>
The effect of draw calls on the depth and stencil aspects of the output target, if any.
multisample: MultisampleState
The multi-sampling properties of the pipeline.
fragment_stage: Option<ProgrammableStage<'a, A>>
The fragment stage for this pipeline.
color_targets: &'a [Option<ColorTargetState>]
The effect of draw calls on the color aspect of the output target.
multiview: Option<NonZero<u32>>
If the pipeline will be used with a multiview render pass, this indicates how many array layers the attachments will have.
cache: Option<&'a <A as Api>::PipelineCache>
The cache which will be used and filled when compiling this pipeline
Trait Implementations§
§impl<'a, A> Clone for RenderPipelineDescriptor<'a, A>
impl<'a, A> Clone for RenderPipelineDescriptor<'a, A>
§fn clone(&self) -> RenderPipelineDescriptor<'a, A>
fn clone(&self) -> RenderPipelineDescriptor<'a, A>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
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impl<'a, A> Freeze for RenderPipelineDescriptor<'a, A>
impl<'a, A> RefUnwindSafe for RenderPipelineDescriptor<'a, A>where
<A as Api>::PipelineLayout: RefUnwindSafe,
<A as Api>::ShaderModule: RefUnwindSafe,
<A as Api>::PipelineCache: RefUnwindSafe,
impl<'a, A> Send for RenderPipelineDescriptor<'a, A>
impl<'a, A> Sync for RenderPipelineDescriptor<'a, A>
impl<'a, A> Unpin for RenderPipelineDescriptor<'a, A>
impl<'a, A> UnwindSafe for RenderPipelineDescriptor<'a, A>where
<A as Api>::PipelineLayout: RefUnwindSafe,
<A as Api>::ShaderModule: RefUnwindSafe,
<A as Api>::PipelineCache: RefUnwindSafe,
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