pub struct BindGroupLayoutEntry {
pub binding: u32,
pub visibility: ShaderStages,
pub ty: BindingType,
pub count: Option<NonZero<u32>>,
}
Expand description
Describes a single binding inside a bind group.
Corresponds to WebGPU GPUBindGroupLayoutEntry
.
Fields§
§binding: u32
Binding index. Must match shader index and be unique inside a BindGroupLayout. A binding
of index 1, would be described as layout(set = 0, binding = 1) uniform
in shaders.
visibility: ShaderStages
Which shader stages can see this binding.
ty: BindingType
The type of the binding
count: Option<NonZero<u32>>
If this value is Some, indicates this entry is an array. Array size must be 1 or greater.
If this value is Some and ty
is BindingType::Texture
, Features::TEXTURE_BINDING_ARRAY
must be supported.
If this value is Some and ty
is any other variant, bind group creation will fail.
Trait Implementations§
§impl Clone for BindGroupLayoutEntry
impl Clone for BindGroupLayoutEntry
§fn clone(&self) -> BindGroupLayoutEntry
fn clone(&self) -> BindGroupLayoutEntry
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for BindGroupLayoutEntry
impl Debug for BindGroupLayoutEntry
§impl Hash for BindGroupLayoutEntry
impl Hash for BindGroupLayoutEntry
§impl PartialEq for BindGroupLayoutEntry
impl PartialEq for BindGroupLayoutEntry
§fn eq(&self, other: &BindGroupLayoutEntry) -> bool
fn eq(&self, other: &BindGroupLayoutEntry) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for BindGroupLayoutEntry
impl Eq for BindGroupLayoutEntry
impl StructuralPartialEq for BindGroupLayoutEntry
Auto Trait Implementations§
impl Freeze for BindGroupLayoutEntry
impl RefUnwindSafe for BindGroupLayoutEntry
impl Send for BindGroupLayoutEntry
impl Sync for BindGroupLayoutEntry
impl Unpin for BindGroupLayoutEntry
impl UnwindSafe for BindGroupLayoutEntry
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