Struct rerun::external::eframe::egui_wgpu::wgpu::PipelineLayout

pub struct PipelineLayout {
    pub(crate) context: Arc<dyn DynContext>,
    pub(crate) id: ObjectId,
    pub(crate) data: Box<dyn Any + Sync + Send>,
}
Expand description

Handle to a pipeline layout.

A PipelineLayout object describes the available binding groups of a pipeline. It can be created with Device::create_pipeline_layout.

Corresponds to WebGPU GPUPipelineLayout.

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§context: Arc<dyn DynContext>§id: ObjectId§data: Box<dyn Any + Sync + Send>

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impl PipelineLayout

pub fn global_id(&self) -> Id<PipelineLayout>

Returns a globally-unique identifier for this PipelineLayout.

Calling this method multiple times on the same object will always return the same value. The returned value is guaranteed to be different for all resources created from the same Instance.

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impl Debug for PipelineLayout

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Drop for PipelineLayout

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fn drop(&mut self)

Executes the destructor for this type. Read more

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