pub struct ShaderModule {
pub(crate) context: Arc<dyn DynContext>,
pub(crate) data: Box<dyn Any + Sync + Send>,
}
Expand description
Handle to a compiled shader module.
A ShaderModule
represents a compiled shader module on the GPU. It can be created by passing
source code to Device::create_shader_module
or valid SPIR-V binary to
Device::create_shader_module_spirv
. Shader modules are used to define programmable stages
of a pipeline.
Corresponds to WebGPU GPUShaderModule
.
Fields§
§context: Arc<dyn DynContext>
§data: Box<dyn Any + Sync + Send>
Implementations§
§impl ShaderModule
impl ShaderModule
pub fn get_compilation_info(
&self,
) -> impl Future<Output = CompilationInfo> + WasmNotSend
pub fn get_compilation_info( &self, ) -> impl Future<Output = CompilationInfo> + WasmNotSend
Get the compilation info for the shader module.
Trait Implementations§
§impl Debug for ShaderModule
impl Debug for ShaderModule
§impl Hash for ShaderModule
impl Hash for ShaderModule
§impl Ord for ShaderModule
impl Ord for ShaderModule
§impl PartialEq for ShaderModule
impl PartialEq for ShaderModule
§fn eq(&self, other: &ShaderModule) -> bool
fn eq(&self, other: &ShaderModule) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl PartialOrd for ShaderModule
impl PartialOrd for ShaderModule
§fn partial_cmp(&self, other: &ShaderModule) -> Option<Ordering>
fn partial_cmp(&self, other: &ShaderModule) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Eq for ShaderModule
Auto Trait Implementations§
impl Freeze for ShaderModule
impl !RefUnwindSafe for ShaderModule
impl Send for ShaderModule
impl Sync for ShaderModule
impl Unpin for ShaderModule
impl !UnwindSafe for ShaderModule
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