pub struct ShaderModule {
pub(crate) context: Arc<dyn DynContext>,
pub(crate) id: ObjectId,
pub(crate) data: Box<dyn Any + Sync + Send>,
}
Expand description
Handle to a compiled shader module.
A ShaderModule
represents a compiled shader module on the GPU. It can be created by passing
source code to Device::create_shader_module
or valid SPIR-V binary to
Device::create_shader_module_spirv
. Shader modules are used to define programmable stages
of a pipeline.
Corresponds to WebGPU GPUShaderModule
.
Fields§
§context: Arc<dyn DynContext>
§id: ObjectId
§data: Box<dyn Any + Sync + Send>
Implementations§
§impl ShaderModule
impl ShaderModule
pub fn get_compilation_info(
&self
) -> impl Future<Output = CompilationInfo> + WasmNotSend
pub fn get_compilation_info( &self ) -> impl Future<Output = CompilationInfo> + WasmNotSend
Get the compilation info for the shader module.
§impl ShaderModule
impl ShaderModule
pub fn global_id(&self) -> Id<ShaderModule>
pub fn global_id(&self) -> Id<ShaderModule>
Returns a globally-unique identifier for this ShaderModule
.
Calling this method multiple times on the same object will always return the same value.
The returned value is guaranteed to be different for all resources created from the same Instance
.
Trait Implementations§
§impl Debug for ShaderModule
impl Debug for ShaderModule
Auto Trait Implementations§
impl Freeze for ShaderModule
impl !RefUnwindSafe for ShaderModule
impl Send for ShaderModule
impl Sync for ShaderModule
impl Unpin for ShaderModule
impl !UnwindSafe for ShaderModule
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