pub struct Surface<'window> {
pub(crate) _handle_source: Option<Box<dyn WindowHandle + 'window>>,
pub(crate) inner: DispatchSurface,
pub(crate) config: Mutex<RawMutex, Option<SurfaceConfiguration<Vec<TextureFormat>>>>,
}
Expand description
Handle to a presentable surface.
A Surface
represents a platform-specific surface (e.g. a window) onto which rendered images may
be presented. A Surface
may be created with the function Instance::create_surface
.
This type is unique to the Rust API of wgpu
. In the WebGPU specification,
GPUCanvasContext
serves a similar role.
Fields§
§_handle_source: Option<Box<dyn WindowHandle + 'window>>
§inner: DispatchSurface
§config: Mutex<RawMutex, Option<SurfaceConfiguration<Vec<TextureFormat>>>>
Implementations§
§impl Surface<'_>
impl Surface<'_>
pub fn get_capabilities(&self, adapter: &Adapter) -> SurfaceCapabilities
pub fn get_capabilities(&self, adapter: &Adapter) -> SurfaceCapabilities
Returns the capabilities of the surface when used with the given adapter.
Returns specified values (see SurfaceCapabilities
) if surface is incompatible with the adapter.
pub fn get_default_config(
&self,
adapter: &Adapter,
width: u32,
height: u32,
) -> Option<SurfaceConfiguration<Vec<TextureFormat>>>
pub fn get_default_config( &self, adapter: &Adapter, width: u32, height: u32, ) -> Option<SurfaceConfiguration<Vec<TextureFormat>>>
Return a default SurfaceConfiguration
from width and height to use for the Surface
with this adapter.
Returns None if the surface isn’t supported by this adapter
pub fn configure(
&self,
device: &Device,
config: &SurfaceConfiguration<Vec<TextureFormat>>,
)
pub fn configure( &self, device: &Device, config: &SurfaceConfiguration<Vec<TextureFormat>>, )
Initializes Surface
for presentation.
§Panics
- A old
SurfaceTexture
is still alive referencing an old surface. - Texture format requested is unsupported on the surface.
config.width
orconfig.height
is zero.
pub fn get_current_texture(&self) -> Result<SurfaceTexture, SurfaceError>
pub fn get_current_texture(&self) -> Result<SurfaceTexture, SurfaceError>
Returns the next texture to be presented by the swapchain for drawing.
In order to present the SurfaceTexture
returned by this method,
first a Queue::submit
needs to be done with some work rendering to this texture.
Then SurfaceTexture::present
needs to be called.
If a SurfaceTexture referencing this surface is alive when the swapchain is recreated, recreating the swapchain will panic.
Trait Implementations§
§impl Ord for Surface<'_>
impl Ord for Surface<'_>
§impl PartialEq for Surface<'_>
impl PartialEq for Surface<'_>
§impl PartialOrd for Surface<'_>
impl PartialOrd for Surface<'_>
§fn partial_cmp(&self, other: &Surface<'_>) -> Option<Ordering>
fn partial_cmp(&self, other: &Surface<'_>) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moreimpl Eq for Surface<'_>
Auto Trait Implementations§
impl<'window> !Freeze for Surface<'window>
impl<'window> !RefUnwindSafe for Surface<'window>
impl<'window> Send for Surface<'window>
impl<'window> Sync for Surface<'window>
impl<'window> Unpin for Surface<'window>
impl<'window> !UnwindSafe for Surface<'window>
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