Struct rerun::external::eframe::CreationContext
pub struct CreationContext<'s> {
pub egui_ctx: Context,
pub integration_info: IntegrationInfo,
pub storage: Option<&'s dyn Storage>,
pub wgpu_render_state: Option<RenderState>,
pub(crate) raw_window_handle: Result<RawWindowHandle, HandleError>,
pub(crate) raw_display_handle: Result<RawDisplayHandle, HandleError>,
}
Expand description
Data that is passed to AppCreator
that can be used to setup and initialize your app.
Fields§
§egui_ctx: Context
The egui Context.
You can use this to customize the look of egui, e.g to call egui::Context::set_fonts
,
egui::Context::set_visuals_of
etc.
integration_info: IntegrationInfo
Information about the surrounding environment.
storage: Option<&'s dyn Storage>
You can use the storage to restore app state(requires the “persistence” feature).
wgpu_render_state: Option<RenderState>
The underlying WGPU render state.
Only available when compiling with the wgpu
feature and using Renderer::Wgpu
.
Can be used to manage GPU resources for custom rendering with WGPU using egui::PaintCallback
s.
raw_window_handle: Result<RawWindowHandle, HandleError>
§raw_display_handle: Result<RawDisplayHandle, HandleError>
Trait Implementations§
§impl HasDisplayHandle for CreationContext<'_>
impl HasDisplayHandle for CreationContext<'_>
§fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError>
fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError>
Get a handle to the display controller of the windowing system.
§impl HasWindowHandle for CreationContext<'_>
impl HasWindowHandle for CreationContext<'_>
§fn window_handle(&self) -> Result<WindowHandle<'_>, HandleError>
fn window_handle(&self) -> Result<WindowHandle<'_>, HandleError>
Get a handle to the window.
Auto Trait Implementations§
impl<'s> Freeze for CreationContext<'s>
impl<'s> !RefUnwindSafe for CreationContext<'s>
impl<'s> !Send for CreationContext<'s>
impl<'s> !Sync for CreationContext<'s>
impl<'s> Unpin for CreationContext<'s>
impl<'s> !UnwindSafe for CreationContext<'s>
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§fn raw_display_handle(&self) -> Result<RawDisplayHandle, HandleError>
fn raw_display_handle(&self) -> Result<RawDisplayHandle, HandleError>
👎Deprecated: Use
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instead§impl<T> HasRawWindowHandle for Twhere
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§fn raw_window_handle(&self) -> Result<RawWindowHandle, HandleError>
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