Struct rerun::external::glam::f32::Mat3A

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#[repr(C)]
pub struct Mat3A { pub x_axis: Vec3A, pub y_axis: Vec3A, pub z_axis: Vec3A, }
Expand description

A 3x3 column major matrix.

This 3x3 matrix type features convenience methods for creating and using linear and affine transformations. If you are primarily dealing with 2D affine transformations the Affine2 type is much faster and more space efficient than using a 3x3 matrix.

Linear transformations including 3D rotation and scale can be created using methods such as Self::from_diagonal(), Self::from_quat(), Self::from_axis_angle(), Self::from_rotation_x(), Self::from_rotation_y(), or Self::from_rotation_z().

The resulting matrices can be use to transform 3D vectors using regular vector multiplication.

Affine transformations including 2D translation, rotation and scale can be created using methods such as Self::from_translation(), Self::from_angle(), Self::from_scale() and Self::from_scale_angle_translation().

The Self::transform_point2() and Self::transform_vector2() convenience methods are provided for performing affine transforms on 2D vectors and points. These multiply 2D inputs as 3D vectors with an implicit z value of 1 for points and 0 for vectors respectively. These methods assume that Self contains a valid affine transform.

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§x_axis: Vec3A§y_axis: Vec3A§z_axis: Vec3A

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impl Mat3A

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pub const ZERO: Mat3A = _

A 3x3 matrix with all elements set to 0.0.

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pub const IDENTITY: Mat3A = _

A 3x3 identity matrix, where all diagonal elements are 1, and all off-diagonal elements are 0.

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pub const NAN: Mat3A = _

All NAN:s.

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pub const fn from_cols(x_axis: Vec3A, y_axis: Vec3A, z_axis: Vec3A) -> Mat3A

Creates a 3x3 matrix from three column vectors.

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pub const fn from_cols_array(m: &[f32; 9]) -> Mat3A

Creates a 3x3 matrix from a [f32; 9] array stored in column major order. If your data is stored in row major you will need to transpose the returned matrix.

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pub const fn to_cols_array(&self) -> [f32; 9]

Creates a [f32; 9] array storing data in column major order. If you require data in row major order transpose the matrix first.

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pub const fn from_cols_array_2d(m: &[[f32; 3]; 3]) -> Mat3A

Creates a 3x3 matrix from a [[f32; 3]; 3] 3D array stored in column major order. If your data is in row major order you will need to transpose the returned matrix.

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pub const fn to_cols_array_2d(&self) -> [[f32; 3]; 3]

Creates a [[f32; 3]; 3] 3D array storing data in column major order. If you require data in row major order transpose the matrix first.

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pub const fn from_diagonal(diagonal: Vec3) -> Mat3A

Creates a 3x3 matrix with its diagonal set to diagonal and all other entries set to 0.

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pub fn from_mat4(m: Mat4) -> Mat3A

Creates a 3x3 matrix from a 4x4 matrix, discarding the 4th row and column.

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pub fn from_quat(rotation: Quat) -> Mat3A

Creates a 3D rotation matrix from the given quaternion.

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Will panic if rotation is not normalized when glam_assert is enabled.

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pub fn from_axis_angle(axis: Vec3, angle: f32) -> Mat3A

Creates a 3D rotation matrix from a normalized rotation axis and angle (in radians).

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Will panic if axis is not normalized when glam_assert is enabled.

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pub fn from_euler(order: EulerRot, a: f32, b: f32, c: f32) -> Mat3A

Creates a 3D rotation matrix from the given euler rotation sequence and the angles (in radians).

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pub fn from_rotation_x(angle: f32) -> Mat3A

Creates a 3D rotation matrix from angle (in radians) around the x axis.

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pub fn from_rotation_y(angle: f32) -> Mat3A

Creates a 3D rotation matrix from angle (in radians) around the y axis.

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pub fn from_rotation_z(angle: f32) -> Mat3A

Creates a 3D rotation matrix from angle (in radians) around the z axis.

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pub fn from_translation(translation: Vec2) -> Mat3A

Creates an affine transformation matrix from the given 2D translation.

The resulting matrix can be used to transform 2D points and vectors. See Self::transform_point2() and Self::transform_vector2().

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pub fn from_angle(angle: f32) -> Mat3A

Creates an affine transformation matrix from the given 2D rotation angle (in radians).

The resulting matrix can be used to transform 2D points and vectors. See Self::transform_point2() and Self::transform_vector2().

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pub fn from_scale_angle_translation( scale: Vec2, angle: f32, translation: Vec2 ) -> Mat3A

Creates an affine transformation matrix from the given 2D scale, rotation angle (in radians) and translation.

The resulting matrix can be used to transform 2D points and vectors. See Self::transform_point2() and Self::transform_vector2().

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pub fn from_scale(scale: Vec2) -> Mat3A

Creates an affine transformation matrix from the given non-uniform 2D scale.

The resulting matrix can be used to transform 2D points and vectors. See Self::transform_point2() and Self::transform_vector2().

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Will panic if all elements of scale are zero when glam_assert is enabled.

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pub fn from_mat2(m: Mat2) -> Mat3A

Creates an affine transformation matrix from the given 2x2 matrix.

The resulting matrix can be used to transform 2D points and vectors. See Self::transform_point2() and Self::transform_vector2().

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pub const fn from_cols_slice(slice: &[f32]) -> Mat3A

Creates a 3x3 matrix from the first 9 values in slice.

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Panics if slice is less than 9 elements long.

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pub fn write_cols_to_slice(self, slice: &mut [f32])

Writes the columns of self to the first 9 elements in slice.

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Panics if slice is less than 9 elements long.

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pub fn col(&self, index: usize) -> Vec3A

Returns the matrix column for the given index.

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Panics if index is greater than 2.

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pub fn col_mut(&mut self, index: usize) -> &mut Vec3A

Returns a mutable reference to the matrix column for the given index.

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Panics if index is greater than 2.

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pub fn row(&self, index: usize) -> Vec3A

Returns the matrix row for the given index.

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Panics if index is greater than 2.

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pub fn is_finite(&self) -> bool

Returns true if, and only if, all elements are finite. If any element is either NaN, positive or negative infinity, this will return false.

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pub fn is_nan(&self) -> bool

Returns true if any elements are NaN.

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pub fn transpose(&self) -> Mat3A

Returns the transpose of self.

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pub fn determinant(&self) -> f32

Returns the determinant of self.

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pub fn inverse(&self) -> Mat3A

Returns the inverse of self.

If the matrix is not invertible the returned matrix will be invalid.

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Will panic if the determinant of self is zero when glam_assert is enabled.

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pub fn transform_point2(&self, rhs: Vec2) -> Vec2

Transforms the given 2D vector as a point.

This is the equivalent of multiplying rhs as a 3D vector where z is 1.

This method assumes that self contains a valid affine transform.

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Will panic if the 2nd row of self is not (0, 0, 1) when glam_assert is enabled.

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pub fn transform_vector2(&self, rhs: Vec2) -> Vec2

Rotates the given 2D vector.

This is the equivalent of multiplying rhs as a 3D vector where z is 0.

This method assumes that self contains a valid affine transform.

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Will panic if the 2nd row of self is not (0, 0, 1) when glam_assert is enabled.

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pub fn mul_vec3(&self, rhs: Vec3) -> Vec3

Transforms a 3D vector.

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pub fn mul_vec3a(&self, rhs: Vec3A) -> Vec3A

Transforms a Vec3A.

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pub fn mul_mat3(&self, rhs: &Mat3A) -> Mat3A

Multiplies two 3x3 matrices.

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pub fn add_mat3(&self, rhs: &Mat3A) -> Mat3A

Adds two 3x3 matrices.

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pub fn sub_mat3(&self, rhs: &Mat3A) -> Mat3A

Subtracts two 3x3 matrices.

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pub fn mul_scalar(&self, rhs: f32) -> Mat3A

Multiplies a 3x3 matrix by a scalar.

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pub fn div_scalar(&self, rhs: f32) -> Mat3A

Divides a 3x3 matrix by a scalar.

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pub fn abs_diff_eq(&self, rhs: Mat3A, max_abs_diff: f32) -> bool

Returns true if the absolute difference of all elements between self and rhs is less than or equal to max_abs_diff.

This can be used to compare if two matrices contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

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pub fn abs(&self) -> Mat3A

Takes the absolute value of each element in self

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pub fn as_dmat3(&self) -> DMat3

Trait Implementations§

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impl Add for Mat3A

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type Output = Mat3A

The resulting type after applying the + operator.
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fn add(self, rhs: Mat3A) -> <Mat3A as Add>::Output

Performs the + operation. Read more
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impl AddAssign for Mat3A

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fn add_assign(&mut self, rhs: Mat3A)

Performs the += operation. Read more
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impl Clone for Mat3A

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fn clone(&self) -> Mat3A

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Mat3A

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fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Mat3A

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fn default() -> Mat3A

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Mat3A

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fn deserialize<D>( deserializer: D ) -> Result<Mat3A, <D as Deserializer<'de>>::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for Mat3A

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Div<Mat3A> for f32

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type Output = Mat3A

The resulting type after applying the / operator.
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fn div(self, rhs: Mat3A) -> <f32 as Div<Mat3A>>::Output

Performs the / operation. Read more
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impl Div<f32> for Mat3A

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type Output = Mat3A

The resulting type after applying the / operator.
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fn div(self, rhs: f32) -> <Mat3A as Div<f32>>::Output

Performs the / operation. Read more
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impl DivAssign<f32> for Mat3A

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fn div_assign(&mut self, rhs: f32)

Performs the /= operation. Read more
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impl From<Affine2> for Mat3A

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fn from(m: Affine2) -> Mat3A

Converts to this type from the input type.
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impl From<Mat3> for Mat3A

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fn from(m: Mat3) -> Mat3A

Converts to this type from the input type.
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impl From<Mat3A> for Mat3

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fn from(m: Mat3A) -> Mat3

Converts to this type from the input type.
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impl Mul<Affine2> for Mat3A

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type Output = Mat3A

The resulting type after applying the * operator.
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fn mul(self, rhs: Affine2) -> <Mat3A as Mul<Affine2>>::Output

Performs the * operation. Read more
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impl Mul<Mat3A> for Affine2

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type Output = Mat3A

The resulting type after applying the * operator.
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fn mul(self, rhs: Mat3A) -> <Affine2 as Mul<Mat3A>>::Output

Performs the * operation. Read more
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impl Mul<Mat3A> for f32

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type Output = Mat3A

The resulting type after applying the * operator.
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fn mul(self, rhs: Mat3A) -> <f32 as Mul<Mat3A>>::Output

Performs the * operation. Read more
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impl Mul<Vec3> for Mat3A

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec3) -> Vec3

Performs the * operation. Read more
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impl Mul<Vec3A> for Mat3A

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type Output = Vec3A

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec3A) -> <Mat3A as Mul<Vec3A>>::Output

Performs the * operation. Read more
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impl Mul<f32> for Mat3A

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type Output = Mat3A

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> <Mat3A as Mul<f32>>::Output

Performs the * operation. Read more
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impl Mul for Mat3A

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type Output = Mat3A

The resulting type after applying the * operator.
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fn mul(self, rhs: Mat3A) -> <Mat3A as Mul>::Output

Performs the * operation. Read more
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impl MulAssign<f32> for Mat3A

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fn mul_assign(&mut self, rhs: f32)

Performs the *= operation. Read more
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impl MulAssign for Mat3A

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fn mul_assign(&mut self, rhs: Mat3A)

Performs the *= operation. Read more
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impl Neg for Mat3A

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type Output = Mat3A

The resulting type after applying the - operator.
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fn neg(self) -> <Mat3A as Neg>::Output

Performs the unary - operation. Read more
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impl PartialEq for Mat3A

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fn eq(&self, rhs: &Mat3A) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> Product<&'a Mat3A> for Mat3A

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fn product<I>(iter: I) -> Mat3A
where I: Iterator<Item = &'a Mat3A>,

Method which takes an iterator and generates Self from the elements by multiplying the items.
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impl Product for Mat3A

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fn product<I>(iter: I) -> Mat3A
where I: Iterator<Item = Mat3A>,

Method which takes an iterator and generates Self from the elements by multiplying the items.
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impl Serialize for Mat3A

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fn serialize<S>( &self, serializer: S ) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Sub for Mat3A

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type Output = Mat3A

The resulting type after applying the - operator.
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fn sub(self, rhs: Mat3A) -> <Mat3A as Sub>::Output

Performs the - operation. Read more
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impl SubAssign for Mat3A

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fn sub_assign(&mut self, rhs: Mat3A)

Performs the -= operation. Read more
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impl<'a> Sum<&'a Mat3A> for Mat3A

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fn sum<I>(iter: I) -> Mat3A
where I: Iterator<Item = &'a Mat3A>,

Method which takes an iterator and generates Self from the elements by “summing up” the items.
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impl Sum for Mat3A

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fn sum<I>(iter: I) -> Mat3A
where I: Iterator<Item = Mat3A>,

Method which takes an iterator and generates Self from the elements by “summing up” the items.
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impl Zeroable for Mat3A

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fn zeroed() -> Self

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impl AnyBitPattern for Mat3A

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impl Copy for Mat3A

Auto Trait Implementations§

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impl Freeze for Mat3A

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impl RefUnwindSafe for Mat3A

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impl Send for Mat3A

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impl Sync for Mat3A

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impl Unpin for Mat3A

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impl UnwindSafe for Mat3A

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