#[repr(C)]pub struct DVec4 {
pub x: f64,
pub y: f64,
pub z: f64,
pub w: f64,
}
Expand description
A 4-dimensional vector.
Fields§
§x: f64
§y: f64
§z: f64
§w: f64
Implementations§
source§impl DVec4
impl DVec4
sourcepub const NEG_INFINITY: DVec4 = _
pub const NEG_INFINITY: DVec4 = _
All f64::NEG_INFINITY
.
sourcepub fn select(mask: BVec4, if_true: DVec4, if_false: DVec4) -> DVec4
pub fn select(mask: BVec4, if_true: DVec4, if_false: DVec4) -> DVec4
Creates a vector from the elements in if_true
and if_false
, selecting which to use
for each element of self
.
A true element in the mask uses the corresponding element from if_true
, and false
uses the element from if_false
.
sourcepub const fn from_array(a: [f64; 4]) -> DVec4
pub const fn from_array(a: [f64; 4]) -> DVec4
Creates a new vector from an array.
sourcepub const fn from_slice(slice: &[f64]) -> DVec4
pub const fn from_slice(slice: &[f64]) -> DVec4
Creates a vector from the first 4 values in slice
.
§Panics
Panics if slice
is less than 4 elements long.
sourcepub fn write_to_slice(self, slice: &mut [f64])
pub fn write_to_slice(self, slice: &mut [f64])
Writes the elements of self
to the first 4 elements in slice
.
§Panics
Panics if slice
is less than 4 elements long.
sourcepub fn truncate(self) -> DVec3
pub fn truncate(self) -> DVec3
Creates a 3D vector from the x
, y
and z
elements of self
, discarding w
.
Truncation to DVec3
may also be performed by using self.xyz()
.
sourcepub fn dot_into_vec(self, rhs: DVec4) -> DVec4
pub fn dot_into_vec(self, rhs: DVec4) -> DVec4
Returns a vector where every component is the dot product of self
and rhs
.
sourcepub fn min(self, rhs: DVec4) -> DVec4
pub fn min(self, rhs: DVec4) -> DVec4
Returns a vector containing the minimum values for each element of self
and rhs
.
In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..]
.
sourcepub fn max(self, rhs: DVec4) -> DVec4
pub fn max(self, rhs: DVec4) -> DVec4
Returns a vector containing the maximum values for each element of self
and rhs
.
In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..]
.
sourcepub fn clamp(self, min: DVec4, max: DVec4) -> DVec4
pub fn clamp(self, min: DVec4, max: DVec4) -> DVec4
Component-wise clamping of values, similar to f64::clamp
.
Each element in min
must be less-or-equal to the corresponding element in max
.
§Panics
Will panic if min
is greater than max
when glam_assert
is enabled.
sourcepub fn min_element(self) -> f64
pub fn min_element(self) -> f64
Returns the horizontal minimum of self
.
In other words this computes min(x, y, ..)
.
sourcepub fn max_element(self) -> f64
pub fn max_element(self) -> f64
Returns the horizontal maximum of self
.
In other words this computes max(x, y, ..)
.
sourcepub fn element_sum(self) -> f64
pub fn element_sum(self) -> f64
Returns the sum of all elements of self
.
In other words, this computes self.x + self.y + ..
.
sourcepub fn element_product(self) -> f64
pub fn element_product(self) -> f64
Returns the product of all elements of self
.
In other words, this computes self.x * self.y * ..
.
sourcepub fn cmpeq(self, rhs: DVec4) -> BVec4
pub fn cmpeq(self, rhs: DVec4) -> BVec4
Returns a vector mask containing the result of a ==
comparison for each element of
self
and rhs
.
In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..]
for all
elements.
sourcepub fn cmpne(self, rhs: DVec4) -> BVec4
pub fn cmpne(self, rhs: DVec4) -> BVec4
Returns a vector mask containing the result of a !=
comparison for each element of
self
and rhs
.
In other words this computes [self.x != rhs.x, self.y != rhs.y, ..]
for all
elements.
sourcepub fn cmpge(self, rhs: DVec4) -> BVec4
pub fn cmpge(self, rhs: DVec4) -> BVec4
Returns a vector mask containing the result of a >=
comparison for each element of
self
and rhs
.
In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..]
for all
elements.
sourcepub fn cmpgt(self, rhs: DVec4) -> BVec4
pub fn cmpgt(self, rhs: DVec4) -> BVec4
Returns a vector mask containing the result of a >
comparison for each element of
self
and rhs
.
In other words this computes [self.x > rhs.x, self.y > rhs.y, ..]
for all
elements.
sourcepub fn cmple(self, rhs: DVec4) -> BVec4
pub fn cmple(self, rhs: DVec4) -> BVec4
Returns a vector mask containing the result of a <=
comparison for each element of
self
and rhs
.
In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..]
for all
elements.
sourcepub fn cmplt(self, rhs: DVec4) -> BVec4
pub fn cmplt(self, rhs: DVec4) -> BVec4
Returns a vector mask containing the result of a <
comparison for each element of
self
and rhs
.
In other words this computes [self.x < rhs.x, self.y < rhs.y, ..]
for all
elements.
sourcepub fn abs(self) -> DVec4
pub fn abs(self) -> DVec4
Returns a vector containing the absolute value of each element of self
.
sourcepub fn signum(self) -> DVec4
pub fn signum(self) -> DVec4
Returns a vector with elements representing the sign of self
.
1.0
if the number is positive,+0.0
orINFINITY
-1.0
if the number is negative,-0.0
orNEG_INFINITY
NAN
if the number isNAN
sourcepub fn copysign(self, rhs: DVec4) -> DVec4
pub fn copysign(self, rhs: DVec4) -> DVec4
Returns a vector with signs of rhs
and the magnitudes of self
.
sourcepub fn is_negative_bitmask(self) -> u32
pub fn is_negative_bitmask(self) -> u32
Returns a bitmask with the lowest 4 bits set to the sign bits from the elements of self
.
A negative element results in a 1
bit and a positive element in a 0
bit. Element x
goes
into the first lowest bit, element y
into the second, etc.
sourcepub fn is_finite(self) -> bool
pub fn is_finite(self) -> bool
Returns true
if, and only if, all elements are finite. If any element is either
NaN
, positive or negative infinity, this will return false
.
sourcepub fn is_nan_mask(self) -> BVec4
pub fn is_nan_mask(self) -> BVec4
Performs is_nan
on each element of self, returning a vector mask of the results.
In other words, this computes [x.is_nan(), y.is_nan(), z.is_nan(), w.is_nan()]
.
sourcepub fn length_squared(self) -> f64
pub fn length_squared(self) -> f64
Computes the squared length of self
.
This is faster than length()
as it avoids a square root operation.
sourcepub fn length_recip(self) -> f64
pub fn length_recip(self) -> f64
Computes 1.0 / length()
.
For valid results, self
must not be of length zero.
sourcepub fn distance(self, rhs: DVec4) -> f64
pub fn distance(self, rhs: DVec4) -> f64
Computes the Euclidean distance between two points in space.
sourcepub fn distance_squared(self, rhs: DVec4) -> f64
pub fn distance_squared(self, rhs: DVec4) -> f64
Compute the squared euclidean distance between two points in space.
sourcepub fn div_euclid(self, rhs: DVec4) -> DVec4
pub fn div_euclid(self, rhs: DVec4) -> DVec4
Returns the element-wise quotient of [Euclidean division] of self
by rhs
.
sourcepub fn rem_euclid(self, rhs: DVec4) -> DVec4
pub fn rem_euclid(self, rhs: DVec4) -> DVec4
Returns the element-wise remainder of Euclidean division of self
by rhs
.
sourcepub fn normalize(self) -> DVec4
pub fn normalize(self) -> DVec4
Returns self
normalized to length 1.0.
For valid results, self
must not be of length zero, nor very close to zero.
See also Self::try_normalize()
and Self::normalize_or_zero()
.
Panics
Will panic if self
is zero length when glam_assert
is enabled.
sourcepub fn try_normalize(self) -> Option<DVec4>
pub fn try_normalize(self) -> Option<DVec4>
Returns self
normalized to length 1.0 if possible, else returns None
.
In particular, if the input is zero (or very close to zero), or non-finite,
the result of this operation will be None
.
See also Self::normalize_or_zero()
.
sourcepub fn normalize_or(self, fallback: DVec4) -> DVec4
pub fn normalize_or(self, fallback: DVec4) -> DVec4
Returns self
normalized to length 1.0 if possible, else returns a
fallback value.
In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be the fallback value.
See also Self::try_normalize()
.
sourcepub fn normalize_or_zero(self) -> DVec4
pub fn normalize_or_zero(self) -> DVec4
Returns self
normalized to length 1.0 if possible, else returns zero.
In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be zero.
See also Self::try_normalize()
.
sourcepub fn is_normalized(self) -> bool
pub fn is_normalized(self) -> bool
Returns whether self
is length 1.0
or not.
Uses a precision threshold of approximately 1e-4
.
sourcepub fn project_onto(self, rhs: DVec4) -> DVec4
pub fn project_onto(self, rhs: DVec4) -> DVec4
Returns the vector projection of self
onto rhs
.
rhs
must be of non-zero length.
§Panics
Will panic if rhs
is zero length when glam_assert
is enabled.
sourcepub fn reject_from(self, rhs: DVec4) -> DVec4
pub fn reject_from(self, rhs: DVec4) -> DVec4
Returns the vector rejection of self
from rhs
.
The vector rejection is the vector perpendicular to the projection of self
onto
rhs
, in rhs words the result of self - self.project_onto(rhs)
.
rhs
must be of non-zero length.
§Panics
Will panic if rhs
has a length of zero when glam_assert
is enabled.
sourcepub fn project_onto_normalized(self, rhs: DVec4) -> DVec4
pub fn project_onto_normalized(self, rhs: DVec4) -> DVec4
Returns the vector projection of self
onto rhs
.
rhs
must be normalized.
§Panics
Will panic if rhs
is not normalized when glam_assert
is enabled.
sourcepub fn reject_from_normalized(self, rhs: DVec4) -> DVec4
pub fn reject_from_normalized(self, rhs: DVec4) -> DVec4
Returns the vector rejection of self
from rhs
.
The vector rejection is the vector perpendicular to the projection of self
onto
rhs
, in rhs words the result of self - self.project_onto(rhs)
.
rhs
must be normalized.
§Panics
Will panic if rhs
is not normalized when glam_assert
is enabled.
sourcepub fn round(self) -> DVec4
pub fn round(self) -> DVec4
Returns a vector containing the nearest integer to a number for each element of self
.
Round half-way cases away from 0.0.
sourcepub fn floor(self) -> DVec4
pub fn floor(self) -> DVec4
Returns a vector containing the largest integer less than or equal to a number for each
element of self
.
sourcepub fn ceil(self) -> DVec4
pub fn ceil(self) -> DVec4
Returns a vector containing the smallest integer greater than or equal to a number for
each element of self
.
sourcepub fn trunc(self) -> DVec4
pub fn trunc(self) -> DVec4
Returns a vector containing the integer part each element of self
. This means numbers are
always truncated towards zero.
sourcepub fn fract(self) -> DVec4
pub fn fract(self) -> DVec4
Returns a vector containing the fractional part of the vector as self - self.trunc()
.
Note that this differs from the GLSL implementation of fract
which returns
self - self.floor()
.
Note that this is fast but not precise for large numbers.
sourcepub fn fract_gl(self) -> DVec4
pub fn fract_gl(self) -> DVec4
Returns a vector containing the fractional part of the vector as self - self.floor()
.
Note that this differs from the Rust implementation of fract
which returns
self - self.trunc()
.
Note that this is fast but not precise for large numbers.
sourcepub fn exp(self) -> DVec4
pub fn exp(self) -> DVec4
Returns a vector containing e^self
(the exponential function) for each element of
self
.
sourcepub fn powf(self, n: f64) -> DVec4
pub fn powf(self, n: f64) -> DVec4
Returns a vector containing each element of self
raised to the power of n
.
sourcepub fn recip(self) -> DVec4
pub fn recip(self) -> DVec4
Returns a vector containing the reciprocal 1.0/n
of each element of self
.
sourcepub fn lerp(self, rhs: DVec4, s: f64) -> DVec4
pub fn lerp(self, rhs: DVec4, s: f64) -> DVec4
Performs a linear interpolation between self
and rhs
based on the value s
.
When s
is 0.0
, the result will be equal to self
. When s
is 1.0
, the result
will be equal to rhs
. When s
is outside of range [0, 1]
, the result is linearly
extrapolated.
sourcepub fn move_towards(&self, rhs: DVec4, d: f64) -> DVec4
pub fn move_towards(&self, rhs: DVec4, d: f64) -> DVec4
Moves towards rhs
based on the value d
.
When d
is 0.0
, the result will be equal to self
. When d
is equal to
self.distance(rhs)
, the result will be equal to rhs
. Will not go past rhs
.
sourcepub fn midpoint(self, rhs: DVec4) -> DVec4
pub fn midpoint(self, rhs: DVec4) -> DVec4
Calculates the midpoint between self
and rhs
.
The midpoint is the average of, or halfway point between, two vectors.
a.midpoint(b)
should yield the same result as a.lerp(b, 0.5)
while being slightly cheaper to compute.
sourcepub fn abs_diff_eq(self, rhs: DVec4, max_abs_diff: f64) -> bool
pub fn abs_diff_eq(self, rhs: DVec4, max_abs_diff: f64) -> bool
Returns true if the absolute difference of all elements between self
and rhs
is
less than or equal to max_abs_diff
.
This can be used to compare if two vectors contain similar elements. It works best when
comparing with a known value. The max_abs_diff
that should be used used depends on
the values being compared against.
For more see comparing floating point numbers.
sourcepub fn clamp_length(self, min: f64, max: f64) -> DVec4
pub fn clamp_length(self, min: f64, max: f64) -> DVec4
Returns a vector with a length no less than min
and no more than max
.
§Panics
Will panic if min
is greater than max
, or if either min
or max
is negative, when glam_assert
is enabled.
sourcepub fn clamp_length_max(self, max: f64) -> DVec4
pub fn clamp_length_max(self, max: f64) -> DVec4
Returns a vector with a length no more than max
.
§Panics
Will panic if max
is negative when glam_assert
is enabled.
sourcepub fn clamp_length_min(self, min: f64) -> DVec4
pub fn clamp_length_min(self, min: f64) -> DVec4
Returns a vector with a length no less than min
.
§Panics
Will panic if min
is negative when glam_assert
is enabled.
sourcepub fn mul_add(self, a: DVec4, b: DVec4) -> DVec4
pub fn mul_add(self, a: DVec4, b: DVec4) -> DVec4
Fused multiply-add. Computes (self * a) + b
element-wise with only one rounding
error, yielding a more accurate result than an unfused multiply-add.
Using mul_add
may be more performant than an unfused multiply-add if the target
architecture has a dedicated fma CPU instruction. However, this is not always true,
and will be heavily dependant on designing algorithms with specific target hardware in
mind.
sourcepub fn as_i16vec4(&self) -> I16Vec4
pub fn as_i16vec4(&self) -> I16Vec4
Casts all elements of self
to i16
.
sourcepub fn as_u16vec4(&self) -> U16Vec4
pub fn as_u16vec4(&self) -> U16Vec4
Casts all elements of self
to u16
.
sourcepub fn as_i64vec4(&self) -> I64Vec4
pub fn as_i64vec4(&self) -> I64Vec4
Casts all elements of self
to i64
.
sourcepub fn as_u64vec4(&self) -> U64Vec4
pub fn as_u64vec4(&self) -> U64Vec4
Casts all elements of self
to u64
.
Trait Implementations§
source§impl AddAssign<f64> for DVec4
impl AddAssign<f64> for DVec4
source§fn add_assign(&mut self, rhs: f64)
fn add_assign(&mut self, rhs: f64)
+=
operation. Read moresource§impl AddAssign for DVec4
impl AddAssign for DVec4
source§fn add_assign(&mut self, rhs: DVec4)
fn add_assign(&mut self, rhs: DVec4)
+=
operation. Read moresource§impl<'de> Deserialize<'de> for DVec4
impl<'de> Deserialize<'de> for DVec4
source§fn deserialize<D>(
deserializer: D
) -> Result<DVec4, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D
) -> Result<DVec4, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
source§impl DivAssign<f64> for DVec4
impl DivAssign<f64> for DVec4
source§fn div_assign(&mut self, rhs: f64)
fn div_assign(&mut self, rhs: f64)
/=
operation. Read moresource§impl DivAssign for DVec4
impl DivAssign for DVec4
source§fn div_assign(&mut self, rhs: DVec4)
fn div_assign(&mut self, rhs: DVec4)
/=
operation. Read moresource§impl MulAssign<f64> for DVec4
impl MulAssign<f64> for DVec4
source§fn mul_assign(&mut self, rhs: f64)
fn mul_assign(&mut self, rhs: f64)
*=
operation. Read moresource§impl MulAssign for DVec4
impl MulAssign for DVec4
source§fn mul_assign(&mut self, rhs: DVec4)
fn mul_assign(&mut self, rhs: DVec4)
*=
operation. Read moresource§impl PartialEq for DVec4
impl PartialEq for DVec4
source§impl RemAssign<f64> for DVec4
impl RemAssign<f64> for DVec4
source§fn rem_assign(&mut self, rhs: f64)
fn rem_assign(&mut self, rhs: f64)
%=
operation. Read moresource§impl RemAssign for DVec4
impl RemAssign for DVec4
source§fn rem_assign(&mut self, rhs: DVec4)
fn rem_assign(&mut self, rhs: DVec4)
%=
operation. Read moresource§impl Serialize for DVec4
impl Serialize for DVec4
source§fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
source§impl SubAssign<f64> for DVec4
impl SubAssign<f64> for DVec4
source§fn sub_assign(&mut self, rhs: f64)
fn sub_assign(&mut self, rhs: f64)
-=
operation. Read moresource§impl SubAssign for DVec4
impl SubAssign for DVec4
source§fn sub_assign(&mut self, rhs: DVec4)
fn sub_assign(&mut self, rhs: DVec4)
-=
operation. Read moresource§impl Vec4Swizzles for DVec4
impl Vec4Swizzles for DVec4
type Vec2 = DVec2
type Vec3 = DVec3
fn xx(self) -> DVec2
fn xy(self) -> DVec2
fn xz(self) -> DVec2
fn xw(self) -> DVec2
fn yx(self) -> DVec2
fn yy(self) -> DVec2
fn yz(self) -> DVec2
fn yw(self) -> DVec2
fn zx(self) -> DVec2
fn zy(self) -> DVec2
fn zz(self) -> DVec2
fn zw(self) -> DVec2
fn wx(self) -> DVec2
fn wy(self) -> DVec2
fn wz(self) -> DVec2
fn ww(self) -> DVec2
fn xxx(self) -> DVec3
fn xxy(self) -> DVec3
fn xxz(self) -> DVec3
fn xxw(self) -> DVec3
fn xyx(self) -> DVec3
fn xyy(self) -> DVec3
fn xyz(self) -> DVec3
fn xyw(self) -> DVec3
fn xzx(self) -> DVec3
fn xzy(self) -> DVec3
fn xzz(self) -> DVec3
fn xzw(self) -> DVec3
fn xwx(self) -> DVec3
fn xwy(self) -> DVec3
fn xwz(self) -> DVec3
fn xww(self) -> DVec3
fn yxx(self) -> DVec3
fn yxy(self) -> DVec3
fn yxz(self) -> DVec3
fn yxw(self) -> DVec3
fn yyx(self) -> DVec3
fn yyy(self) -> DVec3
fn yyz(self) -> DVec3
fn yyw(self) -> DVec3
fn yzx(self) -> DVec3
fn yzy(self) -> DVec3
fn yzz(self) -> DVec3
fn yzw(self) -> DVec3
fn ywx(self) -> DVec3
fn ywy(self) -> DVec3
fn ywz(self) -> DVec3
fn yww(self) -> DVec3
fn zxx(self) -> DVec3
fn zxy(self) -> DVec3
fn zxz(self) -> DVec3
fn zxw(self) -> DVec3
fn zyx(self) -> DVec3
fn zyy(self) -> DVec3
fn zyz(self) -> DVec3
fn zyw(self) -> DVec3
fn zzx(self) -> DVec3
fn zzy(self) -> DVec3
fn zzz(self) -> DVec3
fn zzw(self) -> DVec3
fn zwx(self) -> DVec3
fn zwy(self) -> DVec3
fn zwz(self) -> DVec3
fn zww(self) -> DVec3
fn wxx(self) -> DVec3
fn wxy(self) -> DVec3
fn wxz(self) -> DVec3
fn wxw(self) -> DVec3
fn wyx(self) -> DVec3
fn wyy(self) -> DVec3
fn wyz(self) -> DVec3
fn wyw(self) -> DVec3
fn wzx(self) -> DVec3
fn wzy(self) -> DVec3
fn wzz(self) -> DVec3
fn wzw(self) -> DVec3
fn wwx(self) -> DVec3
fn wwy(self) -> DVec3
fn wwz(self) -> DVec3
fn www(self) -> DVec3
fn xxxx(self) -> DVec4
fn xxxy(self) -> DVec4
fn xxxz(self) -> DVec4
fn xxxw(self) -> DVec4
fn xxyx(self) -> DVec4
fn xxyy(self) -> DVec4
fn xxyz(self) -> DVec4
fn xxyw(self) -> DVec4
fn xxzx(self) -> DVec4
fn xxzy(self) -> DVec4
fn xxzz(self) -> DVec4
fn xxzw(self) -> DVec4
fn xxwx(self) -> DVec4
fn xxwy(self) -> DVec4
fn xxwz(self) -> DVec4
fn xxww(self) -> DVec4
fn xyxx(self) -> DVec4
fn xyxy(self) -> DVec4
fn xyxz(self) -> DVec4
fn xyxw(self) -> DVec4
fn xyyx(self) -> DVec4
fn xyyy(self) -> DVec4
fn xyyz(self) -> DVec4
fn xyyw(self) -> DVec4
fn xyzx(self) -> DVec4
fn xyzy(self) -> DVec4
fn xyzz(self) -> DVec4
fn xyzw(self) -> DVec4
fn xywx(self) -> DVec4
fn xywy(self) -> DVec4
fn xywz(self) -> DVec4
fn xyww(self) -> DVec4
fn xzxx(self) -> DVec4
fn xzxy(self) -> DVec4
fn xzxz(self) -> DVec4
fn xzxw(self) -> DVec4
fn xzyx(self) -> DVec4
fn xzyy(self) -> DVec4
fn xzyz(self) -> DVec4
fn xzyw(self) -> DVec4
fn xzzx(self) -> DVec4
fn xzzy(self) -> DVec4
fn xzzz(self) -> DVec4
fn xzzw(self) -> DVec4
fn xzwx(self) -> DVec4
fn xzwy(self) -> DVec4
fn xzwz(self) -> DVec4
fn xzww(self) -> DVec4
fn xwxx(self) -> DVec4
fn xwxy(self) -> DVec4
fn xwxz(self) -> DVec4
fn xwxw(self) -> DVec4
fn xwyx(self) -> DVec4
fn xwyy(self) -> DVec4
fn xwyz(self) -> DVec4
fn xwyw(self) -> DVec4
fn xwzx(self) -> DVec4
fn xwzy(self) -> DVec4
fn xwzz(self) -> DVec4
fn xwzw(self) -> DVec4
fn xwwx(self) -> DVec4
fn xwwy(self) -> DVec4
fn xwwz(self) -> DVec4
fn xwww(self) -> DVec4
fn yxxx(self) -> DVec4
fn yxxy(self) -> DVec4
fn yxxz(self) -> DVec4
fn yxxw(self) -> DVec4
fn yxyx(self) -> DVec4
fn yxyy(self) -> DVec4
fn yxyz(self) -> DVec4
fn yxyw(self) -> DVec4
fn yxzx(self) -> DVec4
fn yxzy(self) -> DVec4
fn yxzz(self) -> DVec4
fn yxzw(self) -> DVec4
fn yxwx(self) -> DVec4
fn yxwy(self) -> DVec4
fn yxwz(self) -> DVec4
fn yxww(self) -> DVec4
fn yyxx(self) -> DVec4
fn yyxy(self) -> DVec4
fn yyxz(self) -> DVec4
fn yyxw(self) -> DVec4
fn yyyx(self) -> DVec4
fn yyyy(self) -> DVec4
fn yyyz(self) -> DVec4
fn yyyw(self) -> DVec4
fn yyzx(self) -> DVec4
fn yyzy(self) -> DVec4
fn yyzz(self) -> DVec4
fn yyzw(self) -> DVec4
fn yywx(self) -> DVec4
fn yywy(self) -> DVec4
fn yywz(self) -> DVec4
fn yyww(self) -> DVec4
fn yzxx(self) -> DVec4
fn yzxy(self) -> DVec4
fn yzxz(self) -> DVec4
fn yzxw(self) -> DVec4
fn yzyx(self) -> DVec4
fn yzyy(self) -> DVec4
fn yzyz(self) -> DVec4
fn yzyw(self) -> DVec4
fn yzzx(self) -> DVec4
fn yzzy(self) -> DVec4
fn yzzz(self) -> DVec4
fn yzzw(self) -> DVec4
fn yzwx(self) -> DVec4
fn yzwy(self) -> DVec4
fn yzwz(self) -> DVec4
fn yzww(self) -> DVec4
fn ywxx(self) -> DVec4
fn ywxy(self) -> DVec4
fn ywxz(self) -> DVec4
fn ywxw(self) -> DVec4
fn ywyx(self) -> DVec4
fn ywyy(self) -> DVec4
fn ywyz(self) -> DVec4
fn ywyw(self) -> DVec4
fn ywzx(self) -> DVec4
fn ywzy(self) -> DVec4
fn ywzz(self) -> DVec4
fn ywzw(self) -> DVec4
fn ywwx(self) -> DVec4
fn ywwy(self) -> DVec4
fn ywwz(self) -> DVec4
fn ywww(self) -> DVec4
fn zxxx(self) -> DVec4
fn zxxy(self) -> DVec4
fn zxxz(self) -> DVec4
fn zxxw(self) -> DVec4
fn zxyx(self) -> DVec4
fn zxyy(self) -> DVec4
fn zxyz(self) -> DVec4
fn zxyw(self) -> DVec4
fn zxzx(self) -> DVec4
fn zxzy(self) -> DVec4
fn zxzz(self) -> DVec4
fn zxzw(self) -> DVec4
fn zxwx(self) -> DVec4
fn zxwy(self) -> DVec4
fn zxwz(self) -> DVec4
fn zxww(self) -> DVec4
fn zyxx(self) -> DVec4
fn zyxy(self) -> DVec4
fn zyxz(self) -> DVec4
fn zyxw(self) -> DVec4
fn zyyx(self) -> DVec4
fn zyyy(self) -> DVec4
fn zyyz(self) -> DVec4
fn zyyw(self) -> DVec4
fn zyzx(self) -> DVec4
fn zyzy(self) -> DVec4
fn zyzz(self) -> DVec4
fn zyzw(self) -> DVec4
fn zywx(self) -> DVec4
fn zywy(self) -> DVec4
fn zywz(self) -> DVec4
fn zyww(self) -> DVec4
fn zzxx(self) -> DVec4
fn zzxy(self) -> DVec4
fn zzxz(self) -> DVec4
fn zzxw(self) -> DVec4
fn zzyx(self) -> DVec4
fn zzyy(self) -> DVec4
fn zzyz(self) -> DVec4
fn zzyw(self) -> DVec4
fn zzzx(self) -> DVec4
fn zzzy(self) -> DVec4
fn zzzz(self) -> DVec4
fn zzzw(self) -> DVec4
fn zzwx(self) -> DVec4
fn zzwy(self) -> DVec4
fn zzwz(self) -> DVec4
fn zzww(self) -> DVec4
fn zwxx(self) -> DVec4
fn zwxy(self) -> DVec4
fn zwxz(self) -> DVec4
fn zwxw(self) -> DVec4
fn zwyx(self) -> DVec4
fn zwyy(self) -> DVec4
fn zwyz(self) -> DVec4
fn zwyw(self) -> DVec4
fn zwzx(self) -> DVec4
fn zwzy(self) -> DVec4
fn zwzz(self) -> DVec4
fn zwzw(self) -> DVec4
fn zwwx(self) -> DVec4
fn zwwy(self) -> DVec4
fn zwwz(self) -> DVec4
fn zwww(self) -> DVec4
fn wxxx(self) -> DVec4
fn wxxy(self) -> DVec4
fn wxxz(self) -> DVec4
fn wxxw(self) -> DVec4
fn wxyx(self) -> DVec4
fn wxyy(self) -> DVec4
fn wxyz(self) -> DVec4
fn wxyw(self) -> DVec4
fn wxzx(self) -> DVec4
fn wxzy(self) -> DVec4
fn wxzz(self) -> DVec4
fn wxzw(self) -> DVec4
fn wxwx(self) -> DVec4
fn wxwy(self) -> DVec4
fn wxwz(self) -> DVec4
fn wxww(self) -> DVec4
fn wyxx(self) -> DVec4
fn wyxy(self) -> DVec4
fn wyxz(self) -> DVec4
fn wyxw(self) -> DVec4
fn wyyx(self) -> DVec4
fn wyyy(self) -> DVec4
fn wyyz(self) -> DVec4
fn wyyw(self) -> DVec4
fn wyzx(self) -> DVec4
fn wyzy(self) -> DVec4
fn wyzz(self) -> DVec4
fn wyzw(self) -> DVec4
fn wywx(self) -> DVec4
fn wywy(self) -> DVec4
fn wywz(self) -> DVec4
fn wyww(self) -> DVec4
fn wzxx(self) -> DVec4
fn wzxy(self) -> DVec4
fn wzxz(self) -> DVec4
fn wzxw(self) -> DVec4
fn wzyx(self) -> DVec4
fn wzyy(self) -> DVec4
fn wzyz(self) -> DVec4
fn wzyw(self) -> DVec4
fn wzzx(self) -> DVec4
fn wzzy(self) -> DVec4
fn wzzz(self) -> DVec4
fn wzzw(self) -> DVec4
fn wzwx(self) -> DVec4
fn wzwy(self) -> DVec4
fn wzwz(self) -> DVec4
fn wzww(self) -> DVec4
fn wwxx(self) -> DVec4
fn wwxy(self) -> DVec4
fn wwxz(self) -> DVec4
fn wwxw(self) -> DVec4
fn wwyx(self) -> DVec4
fn wwyy(self) -> DVec4
fn wwyz(self) -> DVec4
fn wwyw(self) -> DVec4
fn wwzx(self) -> DVec4
fn wwzy(self) -> DVec4
fn wwzz(self) -> DVec4
fn wwzw(self) -> DVec4
fn wwwx(self) -> DVec4
fn wwwy(self) -> DVec4
fn wwwz(self) -> DVec4
fn wwww(self) -> DVec4
impl Copy for DVec4
impl Pod for DVec4
impl StructuralPartialEq for DVec4
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impl Freeze for DVec4
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