Crate rerun::external::re_entity_db
source · Expand description
This is how we store and index logging data.
§Feature flags
serde
— Enable (de)serialization using serde.
Modules§
Structs§
- An in-memory database built from a stream of
LogMsg
es. - The unique identifier of an entity, e.g.
camera/3/points
- The different parts that make up an
EntityPath
. - A recursive, manually updated
ChunkStoreSubscriber
that maintains the entity hierarchy. - The path to either a specific instance of an entity, or the whole entity.
- Hashes of the components of an
InstancePath
. - Stores many
EntityDb
s of recordings and blueprints. - Number of messages per time per timeline.
- A 64-bit number describing either nanoseconds, sequence numbers or fully static data.
- A time frame/space, e.g.
log_time
orframe_nr
, coupled with the type of time it keeps. - A
ChunkStoreSubscriber
that keeps track of all unique timestamps on eachTimeline
. - A versioned path (i.e. pinned to a specific
RowId
) to either a specific instance of an entity, or the whole entity. - Hashes of the components of a
VersionedInstancePath
.
Enums§
- The errors that can occur when misusing the chunk store.
- A query in time.
Type Aliases§
- Number of messages per time.