Struct rerun::EntityPath

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pub struct EntityPath {
    hash: EntityPathHash,
    parts: Arc<Vec<EntityPathPart>>,
}
Expand description

The unique identifier of an entity, e.g. camera/3/points

The entity path is a list of parts separated by slashes. Each part is a non-empty string, that can contain any character. When written as a string, some characters in the parts need to be escaped with a \ (only character, numbers, ., -, _ does not need escaping).

See https://www.rerun.io/docs/concepts/entity-path for more on entity paths.

This is basically implemented as a list of strings, but is reference-counted internally, so it is cheap to clone. It also has a precomputed hash and implemented nohash_hasher::IsEnabled, so it is very cheap to use in a nohash_hasher::IntMap and nohash_hasher::IntSet.

assert_eq!(
    EntityPath::parse_strict(r#"camera/ACME\ Örnöga/points/42"#).unwrap(),
    EntityPath::new(vec![
        "camera".into(),
        "ACME Örnöga".into(),
        "points".into(),
        "42".into(),
    ])
);

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§hash: EntityPathHash§parts: Arc<Vec<EntityPathPart>>

Implementations§

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impl EntityPath

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pub fn root() -> EntityPath

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pub fn new(parts: Vec<EntityPathPart>) -> EntityPath

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pub fn from_file_path_as_single_string(file_path: &Path) -> EntityPath

Treat the file path as one opaque string.

The file path separators will NOT become splits in the new path. The returned path will only have one part.

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pub fn from_file_path(file_path: &Path) -> EntityPath

Treat the file path as an entity path hierarchy.

The file path separators will become splits in the new path.

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pub fn from_single_string(string: impl Into<InternedString>) -> EntityPath

Treat the string as one opaque string, NOT splitting on any slashes.

The given string is expected to be unescaped, i.e. any \ is treated as a normal character.

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pub fn iter(&self) -> impl DoubleEndedIterator + ExactSizeIterator

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pub fn last(&self) -> Option<&EntityPathPart>

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pub fn as_slice(&self) -> &[EntityPathPart]

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pub fn to_vec(&self) -> Vec<EntityPathPart>

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pub fn is_root(&self) -> bool

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pub fn starts_with(&self, prefix: &EntityPath) -> bool

Is this equals to, or a descendant of, the given path.

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pub fn is_descendant_of(&self, other: &EntityPath) -> bool

Is this a strict descendant of the given path.

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pub fn is_child_of(&self, other: &EntityPath) -> bool

Is this a direct child of the other path.

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pub fn len(&self) -> usize

Number of parts

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pub fn hash(&self) -> EntityPathHash

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pub fn hash64(&self) -> u64

Precomputed 64-bit hash.

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pub fn parent(&self) -> Option<EntityPath>

Return None if root.

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pub fn join(&self, other: &EntityPath) -> EntityPath

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pub fn incremental_walk<'a>( start: Option<&EntityPath>, end: &'a EntityPath ) -> impl Iterator<Item = EntityPath> + 'a

Helper function to iterate over all incremental EntityPaths from start to end, NOT including start itself.

For example incremental_walk("foo", "foo/bar/baz") returns: ["foo/bar", "foo/bar/baz"]

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pub fn common_ancestor(&self, other: &EntityPath) -> EntityPath

Returns the first common ancestor of two paths.

If both paths are the same, the common ancestor is the path itself.

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pub fn common_ancestor_of<'a>( entities: impl Iterator<Item = &'a EntityPath> ) -> EntityPath

Returns the first common ancestor of a list of entity paths.

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pub fn short_names_with_disambiguation( entities: impl IntoIterator<Item = EntityPath> ) -> HashMap<EntityPath, String, RandomState>

Returns short names for a collection of entities based on the last part(s), ensuring uniqueness. Disambiguation is achieved by increasing the number of entity parts used.

Note: the result is undefined when the input contains duplicates.

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impl EntityPath

§Entity path parsing

When parsing a DataPath, it is important that we can distinguish the component and index from the actual entity path. This requires us to forbid certain characters in an entity part name. For instance, in foo/bar.baz, is baz a component name, or part of the entity path? So, when parsing a full DataPaths we are quite strict with what we allow. But when parsing EntityPaths we want to be a bit more forgiving, so we can accept things like foo/bar.baz and transform it into foo/"bar.baz". This allows user to do things like log(f"foo/{filename}", my_mesh) without Rerun throwing a fit.

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pub fn parse_strict(input: &str) -> Result<EntityPath, PathParseError>

Parse an entity path from a string, with strict checks for correctness.

Parses anything that ent_path.to_string() outputs.

For a forgiving parse that accepts anything, use Self::parse_forgiving.

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pub fn parse_forgiving(input: &str) -> EntityPath

Parses an entity path, handling any malformed input with a logged warning.

Things like foo/Hallå Där! will be accepted, and transformed into the path foo/Hallå\ Där\!.

For a strict parses, use Self::parse_strict instead.

Trait Implementations§

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impl Clone for EntityPath

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fn clone(&self) -> EntityPath

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl DataUi for EntityPath

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fn data_ui( &self, ctx: &ViewerContext<'_>, ui: &mut Ui, ui_layout: UiLayout, query: &LatestAtQuery, db: &EntityDb )

If you need to lookup something in the chunk store, use the given query to do so.
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fn data_ui_recording( &self, ctx: &ViewerContext<'_>, ui: &mut Ui, ui_layout: UiLayout )

Called Self::data_ui using the default query and recording.
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impl Debug for EntityPath

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for EntityPath

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fn deserialize<D>( deserializer: D ) -> Result<EntityPath, <D as Deserializer<'de>>::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for EntityPath

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<&[EntityPathPart]> for EntityPath

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fn from(path: &[EntityPathPart]) -> EntityPath

Converts to this type from the input type.
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impl From<&EntityPath> for EntityPath

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fn from(value: &EntityPath) -> EntityPath

Converts to this type from the input type.
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impl From<&str> for EntityPath

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fn from(path: &str) -> EntityPath

Converts to this type from the input type.
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impl From<EntityPath> for EntityPath

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fn from(value: EntityPath) -> EntityPath

Converts to this type from the input type.
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impl From<EntityPath> for EntityPath

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fn from(value: EntityPath) -> EntityPath

Converts to this type from the input type.
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impl From<EntityPath> for EntityPathRule

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fn from(entity_path: EntityPath) -> EntityPathRule

Converts to this type from the input type.
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impl From<EntityPath> for InstancePath

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fn from(entity_path: EntityPath) -> InstancePath

Converts to this type from the input type.
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impl From<EntityPath> for Item

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fn from(entity_path: EntityPath) -> Item

Converts to this type from the input type.
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impl From<EntityPath> for String

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fn from(path: EntityPath) -> String

Converts to this type from the input type.
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impl From<String> for EntityPath

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fn from(path: String) -> EntityPath

Converts to this type from the input type.
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impl From<Vec<EntityPathPart>> for EntityPath

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fn from(path: Vec<EntityPathPart>) -> EntityPath

Converts to this type from the input type.
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impl FromIterator<EntityPathPart> for EntityPath

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fn from_iter<T>(parts: T) -> EntityPath
where T: IntoIterator<Item = EntityPathPart>,

Creates a value from an iterator. Read more
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impl Hash for EntityPath

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<Idx> Index<Idx> for EntityPath
where Idx: SliceIndex<[EntityPathPart]>,

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type Output = <Idx as SliceIndex<[EntityPathPart]>>::Output

The returned type after indexing.
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fn index(&self, index: Idx) -> &<EntityPath as Index<Idx>>::Output

Performs the indexing (container[index]) operation. Read more
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impl Loggable for EntityPath

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type Name = ComponentName

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fn name() -> <EntityPath as Loggable>::Name

The fully-qualified name of this loggable, e.g. rerun.datatypes.Vec2D.
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fn arrow_datatype() -> DataType

The underlying arrow2::datatypes::DataType, excluding datatype extensions.
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fn to_arrow_opt<'a>( _data: impl IntoIterator<Item = Option<impl Into<Cow<'a, EntityPath>>>> ) -> Result<Box<dyn Array>, SerializationError>
where EntityPath: 'a,

Given an iterator of options of owned or reference values to the current Loggable, serializes them into an Arrow array. Read more
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fn to_arrow<'a>( data: impl IntoIterator<Item = impl Into<Cow<'a, EntityPath>>> ) -> Result<Box<dyn Array>, SerializationError>
where EntityPath: 'a,

Given an iterator of owned or reference values to the current Loggable, serializes them into an Arrow array. Read more
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fn from_arrow( array: &(dyn Array + 'static) ) -> Result<Vec<EntityPath>, DeserializationError>

Given an Arrow array, deserializes it into a collection of Loggables.
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fn from_arrow_opt( data: &(dyn Array + 'static) ) -> Result<Vec<Option<Self>>, DeserializationError>

Given an Arrow array, deserializes it into a collection of optional Loggables.
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impl Ord for EntityPath

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fn cmp(&self, other: &EntityPath) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl PartialEq for EntityPath

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fn eq(&self, other: &EntityPath) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for EntityPath

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fn partial_cmp(&self, other: &EntityPath) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Serialize for EntityPath

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fn serialize<S>( &self, serializer: S ) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl SizeBytes for EntityPath

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fn heap_size_bytes(&self) -> u64

Returns the total size of self on the heap, in bytes.
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fn total_size_bytes(&self) -> u64

Returns the total size of self in bytes, accounting for both stack and heap space.
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fn stack_size_bytes(&self) -> u64

Returns the total size of self on the stack, in bytes. Read more
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fn is_pod() -> bool

Is Self just plain old data? Read more
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impl SyntaxHighlighting for EntityPath

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fn syntax_highlight_into(&self, style: &Style, job: &mut LayoutJob)

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fn syntax_highlighted(&self, style: &Style) -> LayoutJob

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impl Eq for EntityPath

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impl IsEnabled for EntityPath

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Serializes the batch into an Arrow list array with a single component per list.
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where T: DataUi,

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fn entity_data_ui( &self, ctx: &ViewerContext<'_>, ui: &mut Ui, ui_layout: UiLayout, entity_path: &EntityPath, _row_id: Option<RowId>, query: &LatestAtQuery, db: &EntityDb )

If you need to lookup something in the chunk store, use the given query to do so.
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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Compare self to key and return true if they are equal.
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