Struct rerun::external::re_memory::MemoryHistory
source · pub struct MemoryHistory {
pub resident: History<i64>,
pub counted: History<i64>,
pub counted_gpu: History<i64>,
pub counted_store: History<i64>,
pub counted_primary_caches: History<i64>,
pub counted_blueprint: History<i64>,
}
Expand description
Tracks memory use over time.
Fields§
§resident: History<i64>
Bytes allocated by the application according to operating system.
Resident Set Size (RSS) on Linux, Android, Mac, iOS. Working Set on Windows.
counted: History<i64>
Bytes used by the application according to our own memory allocator’s accounting.
This can be smaller than Self::resident
because our memory allocator may not
return all the memory we free to the OS.
counted_gpu: History<i64>
VRAM bytes used by the application according to its own accounting if a tracker was installed.
Values are usually a rough estimate as the actual amount of VRAM used depends a lot on the specific GPU and driver. Accounted typically only raw buffer & texture sizes.
counted_store: History<i64>
Bytes used by the datastore according to its own accounting.
counted_primary_caches: History<i64>
Bytes used by the primary caches according to their own accounting.
counted_blueprint: History<i64>
Bytes used by the blueprint store according to its own accounting.
Implementations§
Trait Implementations§
source§impl Default for MemoryHistory
impl Default for MemoryHistory
source§fn default() -> MemoryHistory
fn default() -> MemoryHistory
Auto Trait Implementations§
impl Freeze for MemoryHistory
impl RefUnwindSafe for MemoryHistory
impl Send for MemoryHistory
impl Sync for MemoryHistory
impl Unpin for MemoryHistory
impl UnwindSafe for MemoryHistory
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