pub struct ApplicationSelectionState {
selection_previous_frame: ItemCollection,
selection_this_frame: Mutex<RawMutex, ItemCollection>,
hovered_previous_frame: ItemCollection,
hovered_this_frame: Mutex<RawMutex, ItemCollection>,
}
Expand description
Selection and hover state.
Both hover and selection are double buffered: Changes from one frame are only visible in the next frame.
Fields§
§selection_previous_frame: ItemCollection
§selection_this_frame: Mutex<RawMutex, ItemCollection>
§hovered_previous_frame: ItemCollection
§hovered_this_frame: Mutex<RawMutex, ItemCollection>
Implementations§
source§impl ApplicationSelectionState
impl ApplicationSelectionState
sourcepub fn on_frame_start(
&mut self,
item_retain_condition: impl Fn(&Item) -> bool,
fallback_selection: Option<Item>,
)
pub fn on_frame_start( &mut self, item_retain_condition: impl Fn(&Item) -> bool, fallback_selection: Option<Item>, )
Called at the start of each frame
sourcepub fn clear_selection(&self)
pub fn clear_selection(&self)
Clears the current selection out.
sourcepub fn set_selection(&self, items: impl Into<ItemCollection>)
pub fn set_selection(&self, items: impl Into<ItemCollection>)
Sets several objects to be selected, updating history as needed.
Clears the selected item context if none was specified.
sourcepub fn extend_selection(&self, items: impl Into<ItemCollection>)
pub fn extend_selection(&self, items: impl Into<ItemCollection>)
Extend the selection with the provided items.
sourcepub fn selected_items(&self) -> &ItemCollection
pub fn selected_items(&self) -> &ItemCollection
Returns the current selection.
sourcepub fn hovered_items(&self) -> &ItemCollection
pub fn hovered_items(&self) -> &ItemCollection
Returns the currently hovered objects.
sourcepub fn set_hovered(&self, hovered: impl Into<ItemCollection>)
pub fn set_hovered(&self, hovered: impl Into<ItemCollection>)
Set the hovered objects. Will be in Self::hovered_items
on the next frame.
sourcepub fn toggle_selection(&self, toggle_items: ItemCollection)
pub fn toggle_selection(&self, toggle_items: ItemCollection)
Select passed objects unless already selected in which case they get unselected. If however an object is already selected but now gets passed a different item context, it stays selected after all but with an updated context!
pub fn selection_item_contexts(&self) -> impl Iterator<Item = &ItemContext>
pub fn hovered_item_context(&self) -> Option<&ItemContext>
pub fn highlight_for_ui_element(&self, test: &Item) -> HoverHighlight
Trait Implementations§
source§impl Default for ApplicationSelectionState
impl Default for ApplicationSelectionState
source§fn default() -> ApplicationSelectionState
fn default() -> ApplicationSelectionState
Returns the “default value” for a type. Read more
source§impl<'de> Deserialize<'de> for ApplicationSelectionStatewhere
ApplicationSelectionState: Default,
impl<'de> Deserialize<'de> for ApplicationSelectionStatewhere
ApplicationSelectionState: Default,
source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<ApplicationSelectionState, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<ApplicationSelectionState, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Serialize for ApplicationSelectionState
impl Serialize for ApplicationSelectionState
source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl !Freeze for ApplicationSelectionState
impl !RefUnwindSafe for ApplicationSelectionState
impl Send for ApplicationSelectionState
impl Sync for ApplicationSelectionState
impl Unpin for ApplicationSelectionState
impl UnwindSafe for ApplicationSelectionState
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