Struct rerun::external::re_viewer_context::BlueprintUndoState
source · pub struct BlueprintUndoState {
current_time: Option<TimeInt>,
inflection_points: BTreeSet<TimeInt>,
}
Expand description
We store the entire edit history of a blueprint in its store.
When undoing, we move back time, and redoing move it forward. When editing, we first drop all data after the current time.
Fields§
§current_time: Option<TimeInt>
§inflection_points: BTreeSet<TimeInt>
Implementations§
source§impl BlueprintUndoState
impl BlueprintUndoState
sourcepub fn default_query() -> LatestAtQuery
pub fn default_query() -> LatestAtQuery
Default latest-at query
sourcepub fn oldest_undo_point(&self) -> Option<TimeInt>
pub fn oldest_undo_point(&self) -> Option<TimeInt>
How far back in time can we undo?
pub fn blueprint_query(&self) -> LatestAtQuery
sourcepub fn redo_time(&self) -> Option<TimeInt>
pub fn redo_time(&self) -> Option<TimeInt>
If set, everything after this time is in “redo-space” (futurum).
If None
, there is no undo-buffer.
pub fn set_redo_time(&mut self, time: TimeInt)
pub fn undo(&mut self, blueprint_db: &EntityDb)
pub fn redo(&mut self)
pub fn redo_all(&mut self)
sourcepub fn clear_redo_buffer(&mut self, blueprint_db: &mut EntityDb)
pub fn clear_redo_buffer(&mut self, blueprint_db: &mut EntityDb)
After calling this, there is no way to redo what was once undone.
pub fn update(&mut self, egui_ctx: &Context, blueprint_db: &EntityDb)
Trait Implementations§
source§impl Clone for BlueprintUndoState
impl Clone for BlueprintUndoState
source§fn clone(&self) -> BlueprintUndoState
fn clone(&self) -> BlueprintUndoState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for BlueprintUndoState
impl Debug for BlueprintUndoState
source§impl Default for BlueprintUndoState
impl Default for BlueprintUndoState
source§fn default() -> BlueprintUndoState
fn default() -> BlueprintUndoState
Returns the “default value” for a type. Read more
source§impl<'de> Deserialize<'de> for BlueprintUndoState
impl<'de> Deserialize<'de> for BlueprintUndoState
source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<BlueprintUndoState, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<BlueprintUndoState, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Serialize for BlueprintUndoState
impl Serialize for BlueprintUndoState
source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for BlueprintUndoState
impl RefUnwindSafe for BlueprintUndoState
impl Send for BlueprintUndoState
impl Sync for BlueprintUndoState
impl Unpin for BlueprintUndoState
impl UnwindSafe for BlueprintUndoState
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