Struct rerun::external::re_viewport::Viewport
source · pub struct Viewport<'a> {
pub blueprint: &'a ViewportBlueprint,
pub tree: Tree<BlueprintId<SpaceViewIdRegistry>>,
pub tree_edited: bool,
tree_action_receiver: Receiver<TreeAction>,
tree_action_sender: Sender<TreeAction>,
}
Expand description
Defines the layout of the Viewport
Fields§
§blueprint: &'a ViewportBlueprint
The blueprint that drives this viewport. This is the source of truth from the store for this frame.
tree: Tree<BlueprintId<SpaceViewIdRegistry>>
The [egui_tiles::Tree
] tree that actually manages blueprint layout. This tree needs
to be mutable for things like drag-and-drop and is ultimately saved back to the store.
at the end of the frame if edited.
tree_edited: bool
Should be set to true
whenever a tree modification should be back-ported to the blueprint
store. That should only happen as a result of a user action.
tree_action_receiver: Receiver<TreeAction>
§tree_action_sender: Sender<TreeAction>
Implementations§
source§impl<'a> Viewport<'a>
impl<'a> Viewport<'a>
pub fn new( blueprint: &'a ViewportBlueprint, space_view_class_registry: &SpaceViewClassRegistry, tree_action_receiver: Receiver<TreeAction>, tree_action_sender: Sender<TreeAction> ) -> Viewport<'a>
pub fn viewport_ui( &mut self, ui: &mut Ui, ctx: &'a ViewerContext<'_>, view_states: &mut ViewStates )
pub fn on_frame_start(&mut self, ctx: &ViewerContext<'_>)
sourcepub fn update_and_sync_tile_tree_to_blueprint(self, ctx: &ViewerContext<'_>)
pub fn update_and_sync_tile_tree_to_blueprint(self, ctx: &ViewerContext<'_>)
Process any deferred TreeActions
and then sync to blueprint
sourcepub fn is_item_valid(
&self,
store_context: &StoreContext<'_>,
item: &Item
) -> bool
pub fn is_item_valid( &self, store_context: &StoreContext<'_>, item: &Item ) -> bool
If false
, the item is referring to data that is not present in this blueprint.
Auto Trait Implementations§
impl<'a> Freeze for Viewport<'a>
impl<'a> !RefUnwindSafe for Viewport<'a>
impl<'a> Send for Viewport<'a>
impl<'a> !Sync for Viewport<'a>
impl<'a> Unpin for Viewport<'a>
impl<'a> !UnwindSafe for Viewport<'a>
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