Struct rerun::sdk::archetypes::Capsules3D

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pub struct Capsules3D {
    pub lengths: Vec<Length>,
    pub radii: Vec<Radius>,
    pub translations: Option<Vec<PoseTranslation3D>>,
    pub rotation_axis_angles: Option<Vec<PoseRotationAxisAngle>>,
    pub quaternions: Option<Vec<PoseRotationQuat>>,
    pub colors: Option<Vec<Color>>,
    pub labels: Option<Vec<Text>>,
    pub show_labels: Option<ShowLabels>,
    pub class_ids: Option<Vec<ClassId>>,
}
Expand description

Archetype: 3D capsules; cylinders with hemispherical caps.

Capsules are defined by two endpoints (the centers of their end cap spheres), which are located at (0, 0, 0) and (0, 0, length), that is, extending along the positive direction of the Z axis. Capsules in other orientations may be produced by applying a rotation to the entity or instances.

§Example

§Batch of capsules

use rerun::external::glam::vec3;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let rec = rerun::RecordingStreamBuilder::new("rerun_example_capsule3d_batch").spawn()?;

    rec.log(
        "capsules",
        &rerun::Capsules3D::from_lengths_and_radii([0., 2., 4., 6., 8.], [1., 0.5, 0.5, 0.5, 1.])
            .with_colors([
                rerun::Color::from_rgb(255, 0, 0),
                rerun::Color::from_rgb(188, 188, 0),
                rerun::Color::from_rgb(0, 255, 0),
                rerun::Color::from_rgb(0, 188, 188),
                rerun::Color::from_rgb(0, 0, 255),
            ])
            .with_translations([
                vec3(0., 0., 0.),
                vec3(2., 0., 0.),
                vec3(4., 0., 0.),
                vec3(6., 0., 0.),
                vec3(8., 0., 0.),
            ])
            .with_rotation_axis_angles((0..5).map(|i| {
                rerun::RotationAxisAngle::new(
                    [1.0, 0.0, 0.0],
                    rerun::Angle::from_degrees(i as f32 * -22.5),
                )
            })),
    )?;

    Ok(())
}

Fields§

§lengths: Vec<Length>

Lengths of the capsules, defined as the distance between the centers of the endcaps.

§radii: Vec<Radius>

Radii of the capsules.

§translations: Option<Vec<PoseTranslation3D>>

Optional translations of the capsules.

If not specified, one end of each capsule will be at (0, 0, 0). Note that this uses a components::PoseTranslation3D which is also used by archetypes::InstancePoses3D.

§rotation_axis_angles: Option<Vec<PoseRotationAxisAngle>>

Rotations via axis + angle.

If no rotation is specified, the capsules align with the +Z axis of the local coordinate system. Note that this uses a components::PoseRotationAxisAngle which is also used by archetypes::InstancePoses3D.

§quaternions: Option<Vec<PoseRotationQuat>>

Rotations via quaternion.

If no rotation is specified, the capsules align with the +Z axis of the local coordinate system. Note that this uses a components::PoseRotationQuat which is also used by archetypes::InstancePoses3D.

§colors: Option<Vec<Color>>

Optional colors for the capsules.

§labels: Option<Vec<Text>>

Optional text labels for the capsules, which will be located at their centers.

§show_labels: Option<ShowLabels>

Optional choice of whether the text labels should be shown by default.

§class_ids: Option<Vec<ClassId>>

Optional class ID for the ellipsoids.

The class ID provides colors and labels if not specified explicitly.

Implementations§

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impl Capsules3D

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pub const NUM_COMPONENTS: usize = 10usize

The total number of components in the archetype: 2 required, 3 recommended, 5 optional

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impl Capsules3D

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pub fn with_translations( self, translations: impl IntoIterator<Item = impl Into<PoseTranslation3D>> ) -> Capsules3D

Optional translations of the capsules.

If not specified, one end of each capsule will be at (0, 0, 0). Note that this uses a components::PoseTranslation3D which is also used by archetypes::InstancePoses3D.

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pub fn with_rotation_axis_angles( self, rotation_axis_angles: impl IntoIterator<Item = impl Into<PoseRotationAxisAngle>> ) -> Capsules3D

Rotations via axis + angle.

If no rotation is specified, the capsules align with the +Z axis of the local coordinate system. Note that this uses a components::PoseRotationAxisAngle which is also used by archetypes::InstancePoses3D.

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pub fn with_quaternions( self, quaternions: impl IntoIterator<Item = impl Into<PoseRotationQuat>> ) -> Capsules3D

Rotations via quaternion.

If no rotation is specified, the capsules align with the +Z axis of the local coordinate system. Note that this uses a components::PoseRotationQuat which is also used by archetypes::InstancePoses3D.

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pub fn with_colors( self, colors: impl IntoIterator<Item = impl Into<Color>> ) -> Capsules3D

Optional colors for the capsules.

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pub fn with_labels( self, labels: impl IntoIterator<Item = impl Into<Text>> ) -> Capsules3D

Optional text labels for the capsules, which will be located at their centers.

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pub fn with_show_labels(self, show_labels: impl Into<ShowLabels>) -> Capsules3D

Optional choice of whether the text labels should be shown by default.

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pub fn with_class_ids( self, class_ids: impl IntoIterator<Item = impl Into<ClassId>> ) -> Capsules3D

Optional class ID for the ellipsoids.

The class ID provides colors and labels if not specified explicitly.

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impl Capsules3D

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pub fn from_lengths_and_radii( lengths: impl IntoIterator<Item = impl Into<Length>>, radii: impl IntoIterator<Item = f32> ) -> Capsules3D

Creates a new Capsules3D with the given axis-aligned lengths and radii.

For multiple capsules, you should generally follow this with Capsules3D::with_translations() and one of the rotation methods, in order to move them apart from each other.

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pub fn from_endpoints_and_radii( start_points: impl IntoIterator<Item = impl Into<Position3D>>, end_points: impl IntoIterator<Item = impl Into<Position3D>>, radii: impl IntoIterator<Item = f32> ) -> Capsules3D

Creates a new Capsules3D where each capsule extends between the given pairs of points.

Trait Implementations§

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impl Archetype for Capsules3D

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type Indicator = GenericIndicatorComponent<Capsules3D>

The associated indicator component, whose presence indicates that the high-level archetype-based APIs were used to log the data. Read more
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fn name() -> ArchetypeName

The fully-qualified name of this archetype, e.g. rerun.archetypes.Points2D.
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fn display_name() -> &'static str

Readable name for displaying in ui.
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fn indicator() -> MaybeOwnedComponentBatch<'static>

Creates a ComponentBatch out of the associated Self::Indicator component. Read more
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fn required_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that must be provided by the user when constructing this archetype.
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fn recommended_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that should be provided by the user when constructing this archetype.
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fn optional_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that may be provided by the user when constructing this archetype.
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fn all_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that must, should and may be provided by the user when constructing this archetype. Read more
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fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)> ) -> Result<Capsules3D, DeserializationError>

Given an iterator of Arrow arrays and their respective ComponentNames, deserializes them into this archetype. Read more
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fn from_arrow( data: impl IntoIterator<Item = (Field, Box<dyn Array>)> ) -> Result<Self, DeserializationError>
where Self: Sized,

Given an iterator of Arrow arrays and their respective field metadata, deserializes them into this archetype. Read more
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impl AsComponents for Capsules3D

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fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>

Exposes the object’s contents as a set of ComponentBatchs. Read more
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fn to_arrow(&self) -> Result<Vec<(Field, Box<dyn Array>)>, SerializationError>

Serializes all non-null Components of this bundle into Arrow arrays. Read more
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impl Clone for Capsules3D

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fn clone(&self) -> Capsules3D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Capsules3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for Capsules3D

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fn eq(&self, other: &Capsules3D) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl SizeBytes for Capsules3D

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fn heap_size_bytes(&self) -> u64

Returns the total size of self on the heap, in bytes.
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fn is_pod() -> bool

Is Self just plain old data? Read more
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fn total_size_bytes(&self) -> u64

Returns the total size of self in bytes, accounting for both stack and heap space.
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fn stack_size_bytes(&self) -> u64

Returns the total size of self on the stack, in bytes. Read more
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impl ArchetypeReflectionMarker for Capsules3D

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impl StructuralPartialEq for Capsules3D

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