Struct rerun::sdk::archetypes::Points3D
source · pub struct Points3D {
pub positions: Option<SerializedComponentBatch>,
pub radii: Option<SerializedComponentBatch>,
pub colors: Option<SerializedComponentBatch>,
pub labels: Option<SerializedComponentBatch>,
pub show_labels: Option<SerializedComponentBatch>,
pub class_ids: Option<SerializedComponentBatch>,
pub keypoint_ids: Option<SerializedComponentBatch>,
}
Expand description
Archetype: A 3D point cloud with positions and optional colors, radii, labels, etc.
§Examples
§Simple 3D points
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec = rerun::RecordingStreamBuilder::new("rerun_example_points3d").spawn()?;
rec.log(
"points",
&rerun::Points3D::new([(0.0, 0.0, 0.0), (1.0, 1.0, 1.0)]),
)?;
Ok(())
}
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§Update a point cloud over time
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec = rerun::RecordingStreamBuilder::new("rerun_example_points3d_row_updates").spawn()?;
// Prepare a point cloud that evolves over 5 timesteps, changing the number of points in the process.
#[rustfmt::skip]
let positions = [
vec![[1.0, 0.0, 1.0], [0.5, 0.5, 2.0]],
vec![[1.5, -0.5, 1.5], [1.0, 1.0, 2.5], [-0.5, 1.5, 1.0], [-1.5, 0.0, 2.0]],
vec![[2.0, 0.0, 2.0], [1.5, -1.5, 3.0], [0.0, -2.0, 2.5], [1.0, -1.0, 3.5]],
vec![[-2.0, 0.0, 2.0], [-1.5, 1.5, 3.0], [-1.0, 1.0, 3.5]],
vec![[1.0, -1.0, 1.0], [2.0, -2.0, 2.0], [3.0, -1.0, 3.0], [2.0, 0.0, 4.0]],
];
// At each timestep, all points in the cloud share the same but changing color and radius.
let colors = [0xFF0000FF, 0x00FF00FF, 0x0000FFFF, 0xFFFF00FF, 0x00FFFFFF];
let radii = [0.05, 0.01, 0.2, 0.1, 0.3];
for (time, positions, color, radius) in itertools::izip!(10..15, positions, colors, radii) {
rec.set_time_seconds("time", time);
let point_cloud = rerun::Points3D::new(positions)
.with_colors([color])
.with_radii([radius]);
rec.log("points", &point_cloud)?;
}
Ok(())
}
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§Update a point cloud over time, in a single operation
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec =
rerun::RecordingStreamBuilder::new("rerun_example_points3d_column_updates").spawn()?;
let times = rerun::TimeColumn::new_seconds("time", 10..15);
// Prepare a point cloud that evolves over 5 timesteps, changing the number of points in the process.
#[rustfmt::skip]
let positions = [
[1.0, 0.0, 1.0], [0.5, 0.5, 2.0],
[1.5, -0.5, 1.5], [1.0, 1.0, 2.5], [-0.5, 1.5, 1.0], [-1.5, 0.0, 2.0],
[2.0, 0.0, 2.0], [1.5, -1.5, 3.0], [0.0, -2.0, 2.5], [1.0, -1.0, 3.5],
[-2.0, 0.0, 2.0], [-1.5, 1.5, 3.0], [-1.0, 1.0, 3.5],
[1.0, -1.0, 1.0], [2.0, -2.0, 2.0], [3.0, -1.0, 3.0], [2.0, 0.0, 4.0],
];
// At each timestep, all points in the cloud share the same but changing color and radius.
let colors = [0xFF0000FF, 0x00FF00FF, 0x0000FFFF, 0xFFFF00FF, 0x00FFFFFF];
let radii = [0.05, 0.01, 0.2, 0.1, 0.3];
// Partition our data as expected across the 5 timesteps.
let position = rerun::Points3D::update_fields()
.with_positions(positions)
.columns([2, 4, 4, 3, 4])?;
let color_and_radius = rerun::Points3D::update_fields()
.with_colors(colors)
.with_radii(radii)
.columns_of_unit_batches()?;
rec.send_columns("points", [times], position.chain(color_and_radius))?;
Ok(())
}
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§Update specific properties of a point cloud over time
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec =
rerun::RecordingStreamBuilder::new("rerun_example_points3d_partial_updates").spawn()?;
let positions = || (0..10).map(|i| (i as f32, 0.0, 0.0));
rec.set_time_sequence("frame", 0);
rec.log("points", &rerun::Points3D::new(positions()))?;
for i in 0..10 {
let colors = (0..10).map(|n| {
if n < i {
rerun::Color::from_rgb(20, 200, 20)
} else {
rerun::Color::from_rgb(200, 20, 20)
}
});
let radii = (0..10).map(|n| if n < i { 0.6 } else { 0.2 });
// Update only the colors and radii, leaving everything else as-is.
rec.set_time_sequence("frame", i);
rec.log(
"points",
&rerun::Points3D::update_fields()
.with_radii(radii)
.with_colors(colors),
)?;
}
// Update the positions and radii, and clear everything else in the process.
rec.set_time_sequence("frame", 20);
rec.log(
"points",
&rerun::Points3D::clear_fields()
.with_positions(positions())
.with_radii([0.3]),
)?;
Ok(())
}
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Fields§
§positions: Option<SerializedComponentBatch>
All the 3D positions at which the point cloud shows points.
radii: Option<SerializedComponentBatch>
Optional radii for the points, effectively turning them into circles.
colors: Option<SerializedComponentBatch>
Optional colors for the points.
labels: Option<SerializedComponentBatch>
Optional text labels for the points.
If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.
show_labels: Option<SerializedComponentBatch>
Optional choice of whether the text labels should be shown by default.
class_ids: Option<SerializedComponentBatch>
Optional class Ids for the points.
The components::ClassId
provides colors and labels if not specified explicitly.
keypoint_ids: Option<SerializedComponentBatch>
Optional keypoint IDs for the points, identifying them within a class.
If keypoint IDs are passed in but no components::ClassId
s were specified, the components::ClassId
will
default to 0.
This is useful to identify points within a single classification (which is identified
with class_id
).
E.g. the classification might be ‘Person’ and the keypoints refer to joints on a
detected skeleton.
Implementations§
source§impl Points3D
impl Points3D
sourcepub fn descriptor_positions() -> ComponentDescriptor
pub fn descriptor_positions() -> ComponentDescriptor
Returns the ComponentDescriptor
for Self::positions
.
sourcepub fn descriptor_radii() -> ComponentDescriptor
pub fn descriptor_radii() -> ComponentDescriptor
Returns the ComponentDescriptor
for Self::radii
.
sourcepub fn descriptor_colors() -> ComponentDescriptor
pub fn descriptor_colors() -> ComponentDescriptor
Returns the ComponentDescriptor
for Self::colors
.
sourcepub fn descriptor_labels() -> ComponentDescriptor
pub fn descriptor_labels() -> ComponentDescriptor
Returns the ComponentDescriptor
for Self::labels
.
sourcepub fn descriptor_show_labels() -> ComponentDescriptor
pub fn descriptor_show_labels() -> ComponentDescriptor
Returns the ComponentDescriptor
for Self::show_labels
.
sourcepub fn descriptor_class_ids() -> ComponentDescriptor
pub fn descriptor_class_ids() -> ComponentDescriptor
Returns the ComponentDescriptor
for Self::class_ids
.
sourcepub fn descriptor_keypoint_ids() -> ComponentDescriptor
pub fn descriptor_keypoint_ids() -> ComponentDescriptor
Returns the ComponentDescriptor
for Self::keypoint_ids
.
sourcepub fn descriptor_indicator() -> ComponentDescriptor
pub fn descriptor_indicator() -> ComponentDescriptor
Returns the ComponentDescriptor
for the associated indicator component.
source§impl Points3D
impl Points3D
sourcepub const NUM_COMPONENTS: usize = 8usize
pub const NUM_COMPONENTS: usize = 8usize
The total number of components in the archetype: 1 required, 3 recommended, 4 optional
source§impl Points3D
impl Points3D
sourcepub fn new(
positions: impl IntoIterator<Item = impl Into<Position3D>>,
) -> Points3D
pub fn new( positions: impl IntoIterator<Item = impl Into<Position3D>>, ) -> Points3D
Create a new Points3D
.
sourcepub fn update_fields() -> Points3D
pub fn update_fields() -> Points3D
Update only some specific fields of a Points3D
.
sourcepub fn clear_fields() -> Points3D
pub fn clear_fields() -> Points3D
Clear all the fields of a Points3D
.
sourcepub fn columns<I>(
self,
_lengths: I,
) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>
pub fn columns<I>( self, _lengths: I, ) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>
Partitions the component data into multiple sub-batches.
Specifically, this transforms the existing SerializedComponentBatch
es data into SerializedComponentColumn
s
instead, via SerializedComponentBatch::partitioned
.
This makes it possible to use RecordingStream::send_columns
to send columnar data directly into Rerun.
The specified lengths
must sum to the total length of the component batch.
sourcepub fn columns_of_unit_batches(
self,
) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>
pub fn columns_of_unit_batches( self, ) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>
Helper to partition the component data into unit-length sub-batches.
This is semantically similar to calling Self::columns
with std::iter::take(1).repeat(n)
,
where n
is automatically guessed.
sourcepub fn with_positions(
self,
positions: impl IntoIterator<Item = impl Into<Position3D>>,
) -> Points3D
pub fn with_positions( self, positions: impl IntoIterator<Item = impl Into<Position3D>>, ) -> Points3D
All the 3D positions at which the point cloud shows points.
sourcepub fn with_radii(
self,
radii: impl IntoIterator<Item = impl Into<Radius>>,
) -> Points3D
pub fn with_radii( self, radii: impl IntoIterator<Item = impl Into<Radius>>, ) -> Points3D
Optional radii for the points, effectively turning them into circles.
sourcepub fn with_colors(
self,
colors: impl IntoIterator<Item = impl Into<Color>>,
) -> Points3D
pub fn with_colors( self, colors: impl IntoIterator<Item = impl Into<Color>>, ) -> Points3D
Optional colors for the points.
sourcepub fn with_labels(
self,
labels: impl IntoIterator<Item = impl Into<Text>>,
) -> Points3D
pub fn with_labels( self, labels: impl IntoIterator<Item = impl Into<Text>>, ) -> Points3D
Optional text labels for the points.
If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.
sourcepub fn with_show_labels(self, show_labels: impl Into<ShowLabels>) -> Points3D
pub fn with_show_labels(self, show_labels: impl Into<ShowLabels>) -> Points3D
Optional choice of whether the text labels should be shown by default.
sourcepub fn with_many_show_labels(
self,
show_labels: impl IntoIterator<Item = impl Into<ShowLabels>>,
) -> Points3D
pub fn with_many_show_labels( self, show_labels: impl IntoIterator<Item = impl Into<ShowLabels>>, ) -> Points3D
This method makes it possible to pack multiple crate::components::ShowLabels
in a single component batch.
This only makes sense when used in conjunction with Self::columns
. Self::with_show_labels
should
be used when logging a single row’s worth of data.
sourcepub fn with_class_ids(
self,
class_ids: impl IntoIterator<Item = impl Into<ClassId>>,
) -> Points3D
pub fn with_class_ids( self, class_ids: impl IntoIterator<Item = impl Into<ClassId>>, ) -> Points3D
Optional class Ids for the points.
The components::ClassId
provides colors and labels if not specified explicitly.
sourcepub fn with_keypoint_ids(
self,
keypoint_ids: impl IntoIterator<Item = impl Into<KeypointId>>,
) -> Points3D
pub fn with_keypoint_ids( self, keypoint_ids: impl IntoIterator<Item = impl Into<KeypointId>>, ) -> Points3D
Optional keypoint IDs for the points, identifying them within a class.
If keypoint IDs are passed in but no components::ClassId
s were specified, the components::ClassId
will
default to 0.
This is useful to identify points within a single classification (which is identified
with class_id
).
E.g. the classification might be ‘Person’ and the keypoints refer to joints on a
detected skeleton.
source§impl Points3D
impl Points3D
sourcepub fn from_file_path(filepath: &Path) -> Result<Points3D, Error>
pub fn from_file_path(filepath: &Path) -> Result<Points3D, Error>
Creates a new Points3D
from a .ply
file.
§Supported properties
This expects the following property names:
- (Required) Positions of the points:
"x"
,"y"
&"z"
. - (Optional) Colors of the points:
"red"
,"green"
&"blue"
. - (Optional) Radii of the points:
"radius"
. - (Optional) Labels of the points:
"label"
.
The media type will be inferred from the path (extension), or the contents if that fails.
Trait Implementations§
source§impl Archetype for Points3D
impl Archetype for Points3D
§type Indicator = GenericIndicatorComponent<Points3D>
type Indicator = GenericIndicatorComponent<Points3D>
source§fn name() -> ArchetypeName
fn name() -> ArchetypeName
rerun.archetypes.Points2D
.source§fn display_name() -> &'static str
fn display_name() -> &'static str
source§fn required_components() -> Cow<'static, [ComponentDescriptor]>
fn required_components() -> Cow<'static, [ComponentDescriptor]>
source§fn recommended_components() -> Cow<'static, [ComponentDescriptor]>
fn recommended_components() -> Cow<'static, [ComponentDescriptor]>
source§fn optional_components() -> Cow<'static, [ComponentDescriptor]>
fn optional_components() -> Cow<'static, [ComponentDescriptor]>
source§fn all_components() -> Cow<'static, [ComponentDescriptor]>
fn all_components() -> Cow<'static, [ComponentDescriptor]>
source§fn from_arrow_components(
arrow_data: impl IntoIterator<Item = (ComponentDescriptor, Arc<dyn Array>)>,
) -> Result<Points3D, DeserializationError>
fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentDescriptor, Arc<dyn Array>)>, ) -> Result<Points3D, DeserializationError>
ComponentNames
, deserializes them
into this archetype. Read moresource§fn from_arrow(
data: impl IntoIterator<Item = (Field, Arc<dyn Array>)>,
) -> Result<Self, DeserializationError>where
Self: Sized,
fn from_arrow(
data: impl IntoIterator<Item = (Field, Arc<dyn Array>)>,
) -> Result<Self, DeserializationError>where
Self: Sized,
source§impl AsComponents for Points3D
impl AsComponents for Points3D
source§fn as_serialized_batches(&self) -> Vec<SerializedComponentBatch>
fn as_serialized_batches(&self) -> Vec<SerializedComponentBatch>
SerializedComponentBatch
es. Read moresource§impl PartialEq for Points3D
impl PartialEq for Points3D
source§impl SizeBytes for Points3D
impl SizeBytes for Points3D
source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
self
uses on the heap. Read moresource§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
self
in bytes, accounting for both stack and heap space.source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
self
on the stack, in bytes. Read moreimpl ArchetypeReflectionMarker for Points3D
impl StructuralPartialEq for Points3D
Auto Trait Implementations§
impl Freeze for Points3D
impl !RefUnwindSafe for Points3D
impl Send for Points3D
impl Sync for Points3D
impl Unpin for Points3D
impl !UnwindSafe for Points3D
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
Deref::Target
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
.tap()
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
.tap_mut()
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builds.§fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
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builds.§fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
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builds.§fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
.tap_ref()
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builds.§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
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builds.§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
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builds.