Struct rerun::sdk::archetypes::Points3D
source · pub struct Points3D {
pub positions: Vec<Position3D>,
pub radii: Option<Vec<Radius>>,
pub colors: Option<Vec<Color>>,
pub labels: Option<Vec<Text>>,
pub show_labels: Option<ShowLabels>,
pub class_ids: Option<Vec<ClassId>>,
pub keypoint_ids: Option<Vec<KeypointId>>,
}
Expand description
Archetype: A 3D point cloud with positions and optional colors, radii, labels, etc.
§Examples
§Randomly distributed 3D points with varying color and radius
use rand::{distributions::Uniform, Rng as _};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec = rerun::RecordingStreamBuilder::new("rerun_example_points3d_random").spawn()?;
let mut rng = rand::thread_rng();
let dist = Uniform::new(-5., 5.);
rec.log(
"random",
&rerun::Points3D::new(
(0..10).map(|_| (rng.sample(dist), rng.sample(dist), rng.sample(dist))),
)
.with_colors((0..10).map(|_| rerun::Color::from_rgb(rng.gen(), rng.gen(), rng.gen())))
.with_radii((0..10).map(|_| rng.gen::<f32>())),
)?;
Ok(())
}
§Log points with radii given in UI points
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec = rerun::RecordingStreamBuilder::new("rerun_example_points3d_ui_radius").spawn()?;
// Two blue points with scene unit radii of 0.1 and 0.3.
rec.log(
"scene_units",
&rerun::Points3D::new([(0.0, 1.0, 0.0), (1.0, 1.0, 1.0)])
// By default, radii are interpreted as world-space units.
.with_radii([0.1, 0.3])
.with_colors([rerun::Color::from_rgb(0, 0, 255)]),
)?;
// Two red points with ui point radii of 40 and 60.
// UI points are independent of zooming in Views, but are sensitive to the application UI scaling.
// For 100% ui scaling, UI points are equal to pixels.
rec.log(
"ui_points",
&rerun::Points3D::new([(0.0, 0.0, 0.0), (1.0, 0.0, 1.0)])
// rerun::Radius::new_ui_points produces a radius that the viewer interprets as given in ui points.
.with_radii([
rerun::Radius::new_ui_points(40.0),
rerun::Radius::new_ui_points(60.0),
])
.with_colors([rerun::Color::from_rgb(255, 0, 0)]),
)?;
Ok(())
}
Fields§
§positions: Vec<Position3D>
All the 3D positions at which the point cloud shows points.
radii: Option<Vec<Radius>>
Optional radii for the points, effectively turning them into circles.
colors: Option<Vec<Color>>
Optional colors for the points.
labels: Option<Vec<Text>>
Optional text labels for the points.
If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.
show_labels: Option<ShowLabels>
Optional choice of whether the text labels should be shown by default.
class_ids: Option<Vec<ClassId>>
Optional class Ids for the points.
The components::ClassId
provides colors and labels if not specified explicitly.
keypoint_ids: Option<Vec<KeypointId>>
Optional keypoint IDs for the points, identifying them within a class.
If keypoint IDs are passed in but no components::ClassId
s were specified, the components::ClassId
will
default to 0.
This is useful to identify points within a single classification (which is identified
with class_id
).
E.g. the classification might be ‘Person’ and the keypoints refer to joints on a
detected skeleton.
Implementations§
source§impl Points3D
impl Points3D
sourcepub const NUM_COMPONENTS: usize = 8usize
pub const NUM_COMPONENTS: usize = 8usize
The total number of components in the archetype: 1 required, 3 recommended, 4 optional
source§impl Points3D
impl Points3D
sourcepub fn new(
positions: impl IntoIterator<Item = impl Into<Position3D>>
) -> Points3D
pub fn new( positions: impl IntoIterator<Item = impl Into<Position3D>> ) -> Points3D
Create a new Points3D
.
sourcepub fn with_radii(
self,
radii: impl IntoIterator<Item = impl Into<Radius>>
) -> Points3D
pub fn with_radii( self, radii: impl IntoIterator<Item = impl Into<Radius>> ) -> Points3D
Optional radii for the points, effectively turning them into circles.
sourcepub fn with_colors(
self,
colors: impl IntoIterator<Item = impl Into<Color>>
) -> Points3D
pub fn with_colors( self, colors: impl IntoIterator<Item = impl Into<Color>> ) -> Points3D
Optional colors for the points.
sourcepub fn with_labels(
self,
labels: impl IntoIterator<Item = impl Into<Text>>
) -> Points3D
pub fn with_labels( self, labels: impl IntoIterator<Item = impl Into<Text>> ) -> Points3D
Optional text labels for the points.
If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.
sourcepub fn with_show_labels(self, show_labels: impl Into<ShowLabels>) -> Points3D
pub fn with_show_labels(self, show_labels: impl Into<ShowLabels>) -> Points3D
Optional choice of whether the text labels should be shown by default.
sourcepub fn with_class_ids(
self,
class_ids: impl IntoIterator<Item = impl Into<ClassId>>
) -> Points3D
pub fn with_class_ids( self, class_ids: impl IntoIterator<Item = impl Into<ClassId>> ) -> Points3D
Optional class Ids for the points.
The components::ClassId
provides colors and labels if not specified explicitly.
sourcepub fn with_keypoint_ids(
self,
keypoint_ids: impl IntoIterator<Item = impl Into<KeypointId>>
) -> Points3D
pub fn with_keypoint_ids( self, keypoint_ids: impl IntoIterator<Item = impl Into<KeypointId>> ) -> Points3D
Optional keypoint IDs for the points, identifying them within a class.
If keypoint IDs are passed in but no components::ClassId
s were specified, the components::ClassId
will
default to 0.
This is useful to identify points within a single classification (which is identified
with class_id
).
E.g. the classification might be ‘Person’ and the keypoints refer to joints on a
detected skeleton.
source§impl Points3D
impl Points3D
sourcepub fn from_file_path(filepath: &Path) -> Result<Points3D, Error>
pub fn from_file_path(filepath: &Path) -> Result<Points3D, Error>
Creates a new Points3D
from a .ply
file.
§Supported properties
This expects the following property names:
- (Required) Positions of the points:
"x"
,"y"
&"z"
. - (Optional) Colors of the points:
"red"
,"green"
&"blue"
. - (Optional) Radii of the points:
"radius"
. - (Optional) Labels of the points:
"label"
.
The media type will be inferred from the path (extension), or the contents if that fails.
Trait Implementations§
source§impl Archetype for Points3D
impl Archetype for Points3D
§type Indicator = GenericIndicatorComponent<Points3D>
type Indicator = GenericIndicatorComponent<Points3D>
source§fn name() -> ArchetypeName
fn name() -> ArchetypeName
rerun.archetypes.Points2D
.source§fn display_name() -> &'static str
fn display_name() -> &'static str
source§fn indicator() -> MaybeOwnedComponentBatch<'static>
fn indicator() -> MaybeOwnedComponentBatch<'static>
source§fn required_components() -> Cow<'static, [ComponentName]>
fn required_components() -> Cow<'static, [ComponentName]>
source§fn recommended_components() -> Cow<'static, [ComponentName]>
fn recommended_components() -> Cow<'static, [ComponentName]>
source§fn optional_components() -> Cow<'static, [ComponentName]>
fn optional_components() -> Cow<'static, [ComponentName]>
source§fn all_components() -> Cow<'static, [ComponentName]>
fn all_components() -> Cow<'static, [ComponentName]>
source§fn from_arrow_components(
arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)>
) -> Result<Points3D, DeserializationError>
fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)> ) -> Result<Points3D, DeserializationError>
ComponentNames
, deserializes them
into this archetype. Read moresource§fn from_arrow(
data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Self, DeserializationError>where
Self: Sized,
fn from_arrow(
data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Self, DeserializationError>where
Self: Sized,
source§impl AsComponents for Points3D
impl AsComponents for Points3D
source§fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
ComponentBatch
s. Read moresource§impl PartialEq for Points3D
impl PartialEq for Points3D
source§impl SizeBytes for Points3D
impl SizeBytes for Points3D
source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
self
on the heap, in bytes.source§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
self
in bytes, accounting for both stack and heap space.source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
self
on the stack, in bytes. Read moreimpl ArchetypeReflectionMarker for Points3D
impl StructuralPartialEq for Points3D
Auto Trait Implementations§
impl Freeze for Points3D
impl RefUnwindSafe for Points3D
impl Send for Points3D
impl Sync for Points3D
impl Unpin for Points3D
impl UnwindSafe for Points3D
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CheckedAs for T
impl<T> CheckedAs for T
source§fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
source§impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
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fn checked_cast_from(src: Src) -> Option<Dst>
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T: Any,
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
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’s vtable from &Trait
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
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variant of Either<Self, Self>
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