Struct rerun::sink::BinaryStreamSink
source · pub struct BinaryStreamSink {
tx: Mutex<RawMutex, Sender<Option<Command>>>,
join_handle: Option<JoinHandle<()>>,
}
Expand description
Stream log messages to an in-memory binary stream.
The contents of this stream are encoded in the Rerun Record Data format (rrd).
This stream has no mechanism of limiting memory or creating back-pressure. If you do not read from it, it will buffer all messages that you have logged.
Fields§
§tx: Mutex<RawMutex, Sender<Option<Command>>>
§join_handle: Option<JoinHandle<()>>
Implementations§
source§impl BinaryStreamSink
impl BinaryStreamSink
sourcepub fn new(
rec: RecordingStream
) -> Result<(BinaryStreamSink, BinaryStreamStorage), BinaryStreamSinkError>
pub fn new( rec: RecordingStream ) -> Result<(BinaryStreamSink, BinaryStreamStorage), BinaryStreamSinkError>
Create a pair of a new BinaryStreamSink
and the associated BinaryStreamStorage
.
Trait Implementations§
source§impl Drop for BinaryStreamSink
impl Drop for BinaryStreamSink
source§impl LogSink for BinaryStreamSink
impl LogSink for BinaryStreamSink
source§fn flush_blocking(&self)
fn flush_blocking(&self)
Blocks until all pending data in the sink’s send buffers has been fully flushed. Read more
source§fn drop_if_disconnected(&self)
fn drop_if_disconnected(&self)
Drops all pending data currently sitting in the sink’s send buffers if it is unable to
flush it for any reason (e.g. a broken TCP connection for a
TcpSink
).source§fn send_blueprint(
&self,
blueprint: Vec<LogMsg>,
activation_cmd: BlueprintActivationCommand
)
fn send_blueprint( &self, blueprint: Vec<LogMsg>, activation_cmd: BlueprintActivationCommand )
Send a blueprint directly to the log-sink. Read more
Auto Trait Implementations§
impl !Freeze for BinaryStreamSink
impl !RefUnwindSafe for BinaryStreamSink
impl Send for BinaryStreamSink
impl Sync for BinaryStreamSink
impl Unpin for BinaryStreamSink
impl !UnwindSafe for BinaryStreamSink
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