Rerun C++ SDK
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Blueprint: The configurable set of overridable properties. More...
#include <rerun/blueprint/entity_properties_component.hpp>
Public Member Functions | |
EntityPropertiesComponent (rerun::Collection< uint8_t > props_) | |
EntityPropertiesComponent & | operator= (rerun::Collection< uint8_t > props_) |
Public Attributes | |
rerun::Collection< uint8_t > | props |
Blueprint: The configurable set of overridable properties.
Unstable. Used for the ongoing blueprint experimentations.