6#include "../datatypes/entity_path.hpp"
7#include "../result.hpp"
20 EntityPath(std::string_view path_) : value(std::string(path_)) {}
22 EntityPath(
const char* path_) : value(std::string(path_)) {}
32 value = std::move(value_);
36 EntityPath(std::string path_) : value(std::move(path_)) {}
39 value = std::move(path_);
55 struct Loggable<components::EntityPath> {
56 static constexpr const char Name[] =
"rerun.components.EntityPath";
59 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
60 return Loggable<rerun::datatypes::EntityPath>::arrow_datatype();
64 static Result<std::shared_ptr<arrow::Array>> to_arrow(
65 const components::EntityPath* instances,
size_t num_instances
67 if (num_instances == 0) {
68 return Loggable<rerun::datatypes::EntityPath>::to_arrow(
nullptr, 0);
69 }
else if (instances ==
nullptr) {
71 ErrorCode::UnexpectedNullArgument,
72 "Passed array instances is null when num_elements> 0."
75 return Loggable<rerun::datatypes::EntityPath>::to_arrow(
Status outcome object (success or error) returned for fallible operations.
Definition error.hpp:95
All built-in components. See Types in the Rerun manual.
Definition rerun.hpp:79
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:22
Component: A path to an entity, usually to reference some data that is part of the target entity.
Definition entity_path.hpp:16
Datatype: A path to an entity in the ChunkStore.
Definition entity_path.hpp:21