6#include "../component_descriptor.hpp"
7#include "../datatypes/entity_path.hpp"
8#include "../result.hpp"
21 EntityPath(std::string_view path_) : value(std::string(path_)) {}
23 EntityPath(
const char* path_) : value(std::string(path_)) {}
33 value = std::move(value_);
37 EntityPath(std::string path_) : value(std::move(path_)) {}
40 value = std::move(path_);
56 struct Loggable<components::EntityPath> {
57 static constexpr ComponentDescriptor Descriptor =
"rerun.components.EntityPath";
60 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
61 return Loggable<rerun::datatypes::EntityPath>::arrow_datatype();
65 static Result<std::shared_ptr<arrow::Array>> to_arrow(
66 const components::EntityPath* instances,
size_t num_instances
68 if (num_instances == 0) {
69 return Loggable<rerun::datatypes::EntityPath>::to_arrow(
nullptr, 0);
70 }
else if (instances ==
nullptr) {
72 ErrorCode::UnexpectedNullArgument,
73 "Passed array instances is null when num_elements> 0."
76 return Loggable<rerun::datatypes::EntityPath>::to_arrow(
Status outcome object (success or error) returned for fallible operations.
Definition error.hpp:95
All built-in components. See Types in the Rerun manual.
Definition rerun.hpp:80
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
Component: A path to an entity, usually to reference some data that is part of the target entity.
Definition entity_path.hpp:17
Datatype: A path to an entity in the ChunkStore.
Definition entity_path.hpp:22