Rerun C++ SDK
Loading...
Searching...
No Matches
rerun::components::EntityPath Struct Reference

Component: A path to an entity, usually to reference some data that is part of the target entity. More...

#include <rerun/components/entity_path.hpp>

Public Member Functions

 EntityPath (std::string_view path_)
 
 EntityPath (const char *path_)
 
 EntityPath (rerun::datatypes::EntityPath value_)
 
EntityPathoperator= (rerun::datatypes::EntityPath value_)
 
 EntityPath (std::string path_)
 
EntityPathoperator= (std::string path_)
 
 operator rerun::datatypes::EntityPath () const
 Cast to the underlying EntityPath datatype.
 

Public Attributes

rerun::datatypes::EntityPath value
 

Detailed Description

Component: A path to an entity, usually to reference some data that is part of the target entity.


The documentation for this struct was generated from the following file: