6#include "../../component_descriptor.hpp"
7#include "../../datatypes/float32.hpp"
8#include "../../result.hpp"
13namespace rerun::blueprint::components {
32 NearClipPlane& operator=(
float value_) {
51 struct Loggable<blueprint::components::NearClipPlane> {
53 "rerun.blueprint.components.NearClipPlane";
56 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
61 static Result<std::shared_ptr<arrow::Array>> to_arrow(
62 const blueprint::components::NearClipPlane* instances,
size_t num_instances
64 if (num_instances == 0) {
65 return Loggable<rerun::datatypes::Float32>::to_arrow(
nullptr, 0);
66 }
else if (instances ==
nullptr) {
68 ErrorCode::UnexpectedNullArgument,
69 "Passed array instances is null when num_elements> 0."
72 return Loggable<rerun::datatypes::Float32>::to_arrow(
73 &instances->near_clip_plane,
Status outcome object (success or error) returned for fallible operations.
Definition error.hpp:95
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
A ComponentDescriptor fully describes the semantics of a column of data.
Definition component_descriptor.hpp:13
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Component: Distance to the near clip plane used for Spatial2DView.
Definition near_clip_plane.hpp:15
rerun::datatypes::Float32 near_clip_plane
Distance to the near clip plane in 3D scene units.
Definition near_clip_plane.hpp:17
Datatype: A single-precision 32-bit IEEE 754 floating point number.
Definition float32.hpp:25