Rerun C++ SDK
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Component: Distance to the near clip plane used for Spatial2DView
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#include <rerun/blueprint/components/near_clip_plane.hpp>
Public Member Functions | |
NearClipPlane (rerun::datatypes::Float32 near_clip_plane_) | |
NearClipPlane & | operator= (rerun::datatypes::Float32 near_clip_plane_) |
NearClipPlane (float value_) | |
NearClipPlane & | operator= (float value_) |
operator rerun::datatypes::Float32 () const | |
Cast to the underlying Float32 datatype. | |
Public Attributes | |
rerun::datatypes::Float32 | near_clip_plane |
Distance to the near clip plane in 3D scene units. | |
Component: Distance to the near clip plane used for Spatial2DView
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