6#include "../../collection.hpp"
7#include "../../component_batch.hpp"
8#include "../../component_column.hpp"
9#include "../../components/interactive.hpp"
10#include "../../components/visible.hpp"
11#include "../../result.hpp"
18namespace rerun::blueprint::archetypes {
41 static constexpr const char ArchetypeName[] =
"rerun.blueprint.archetypes.EntityBehavior";
78 return std::move(*
this);
89 return std::move(*
this);
113 template <
typename T>
Generic collection of elements that are roughly contiguous in memory.
Definition collection.hpp:49
A class for representing either a usable value, or an error.
Definition result.hpp:14
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
static Result< ComponentBatch > from_loggable(const rerun::Collection< T > &components, const ComponentDescriptor &descriptor)
Creates a new component batch from a collection of component instances.
Definition component_batch.hpp:46
A ComponentDescriptor fully describes the semantics of a column of data.
Definition component_descriptor.hpp:16
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Archetype: General visualization behavior of an entity.
Definition entity_behavior.hpp:22
static constexpr const char ArchetypeName[]
The name of the archetype as used in ComponentDescriptors.
Definition entity_behavior.hpp:41
EntityBehavior with_visible(const rerun::components::Visible &_visible) &&
Whether the entity is visible.
Definition entity_behavior.hpp:87
Collection< ComponentColumn > columns()
Partitions the component data into unit-length sub-batches.
std::optional< ComponentBatch > interactive
Whether the entity can be interacted with.
Definition entity_behavior.hpp:29
static EntityBehavior update_fields()
Update only some specific fields of a EntityBehavior.
Definition entity_behavior.hpp:62
EntityBehavior with_interactive(const rerun::components::Interactive &_interactive) &&
Whether the entity can be interacted with.
Definition entity_behavior.hpp:75
static EntityBehavior clear_fields()
Clear all the fields of a EntityBehavior.
static constexpr auto Descriptor_interactive
ComponentDescriptor for the interactive field.
Definition entity_behavior.hpp:44
Collection< ComponentColumn > columns(const Collection< uint32_t > &lengths_)
Partitions the component data into multiple sub-batches.
std::optional< ComponentBatch > visible
Whether the entity is visible.
Definition entity_behavior.hpp:37
static constexpr auto Descriptor_visible
ComponentDescriptor for the visible field.
Definition entity_behavior.hpp:49
Component: Whether the entity can be interacted with.
Definition interactive.hpp:16
Component: Whether the container, view, entity or instance is currently visible.
Definition visible.hpp:14