Rerun C++ SDK
Loading...
Searching...
No Matches
force_collision_radius.hpp
1// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2// Based on "crates/store/re_types/definitions/rerun/blueprint/archetypes/force_collision_radius.fbs".
3
4#pragma once
5
6#include "../../blueprint/components/enabled.hpp"
7#include "../../blueprint/components/force_iterations.hpp"
8#include "../../blueprint/components/force_strength.hpp"
9#include "../../collection.hpp"
10#include "../../component_batch.hpp"
11#include "../../component_column.hpp"
12#include "../../indicator_component.hpp"
13#include "../../result.hpp"
14
15#include <cstdint>
16#include <optional>
17#include <utility>
18#include <vector>
19
20namespace rerun::blueprint::archetypes {
21 /// **Archetype**: Resolves collisions between the bounding circles, according to the radius of the nodes.
23 /// Whether the collision force is enabled.
24 ///
25 /// The collision force resolves collisions between nodes based on the bounding circle defined by their radius.
26 std::optional<ComponentBatch> enabled;
27
28 /// The strength of the force.
29 std::optional<ComponentBatch> strength;
30
31 /// Specifies how often this force should be applied per iteration.
32 ///
33 /// Increasing this parameter can lead to better results at the cost of longer computation time.
34 std::optional<ComponentBatch> iterations;
35
36 public:
37 static constexpr const char IndicatorComponentName[] =
38 "rerun.blueprint.components.ForceCollisionRadiusIndicator";
39
40 /// Indicator component, used to identify the archetype when converting to a list of components.
42 /// The name of the archetype as used in `ComponentDescriptor`s.
43 static constexpr const char ArchetypeName[] =
44 "rerun.blueprint.archetypes.ForceCollisionRadius";
45
46 /// `ComponentDescriptor` for the `enabled` field.
47 static constexpr auto Descriptor_enabled = ComponentDescriptor(
48 ArchetypeName, "enabled",
50 );
51 /// `ComponentDescriptor` for the `strength` field.
53 ArchetypeName, "strength",
55 );
56 /// `ComponentDescriptor` for the `iterations` field.
58 ArchetypeName, "iterations",
60 );
61
62 public:
63 ForceCollisionRadius() = default;
65 ForceCollisionRadius(const ForceCollisionRadius& other) = default;
66 ForceCollisionRadius& operator=(const ForceCollisionRadius& other) = default;
67 ForceCollisionRadius& operator=(ForceCollisionRadius&& other) = default;
68
69 /// Update only some specific fields of a `ForceCollisionRadius`.
71 return ForceCollisionRadius();
72 }
73
74 /// Clear all the fields of a `ForceCollisionRadius`.
76
77 /// Whether the collision force is enabled.
78 ///
79 /// The collision force resolves collisions between nodes based on the bounding circle defined by their radius.
81 ) && {
82 enabled = ComponentBatch::from_loggable(_enabled, Descriptor_enabled).value_or_throw();
83 return std::move(*this);
84 }
85
86 /// The strength of the force.
89 ) && {
90 strength =
91 ComponentBatch::from_loggable(_strength, Descriptor_strength).value_or_throw();
92 return std::move(*this);
93 }
94
95 /// Specifies how often this force should be applied per iteration.
96 ///
97 /// Increasing this parameter can lead to better results at the cost of longer computation time.
100 ) && {
101 iterations =
102 ComponentBatch::from_loggable(_iterations, Descriptor_iterations).value_or_throw();
103 return std::move(*this);
104 }
105
106 /// Partitions the component data into multiple sub-batches.
107 ///
108 /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
109 /// instead, via `ComponentBatch::partitioned`.
110 ///
111 /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
112 ///
113 /// The specified `lengths` must sum to the total length of the component batch.
115
116 /// Partitions the component data into unit-length sub-batches.
117 ///
118 /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
119 /// where `n` is automatically guessed.
121 };
122
123} // namespace rerun::blueprint::archetypes
124
125namespace rerun {
126 /// \private
127 template <typename T>
128 struct AsComponents;
129
130 /// \private
131 template <>
132 struct AsComponents<blueprint::archetypes::ForceCollisionRadius> {
133 /// Serialize all set component batches.
134 static Result<Collection<ComponentBatch>> as_batches(
136 );
137 };
138} // namespace rerun
Generic collection of elements that are roughly contiguous in memory.
Definition collection.hpp:49
A class for representing either a usable value, or an error.
Definition result.hpp:14
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
static Result< ComponentBatch > from_loggable(const rerun::Collection< T > &components, const ComponentDescriptor &descriptor=rerun::Loggable< T >::Descriptor)
Creates a new component batch from a collection of component instances.
Definition component_batch.hpp:46
A ComponentDescriptor fully describes the semantics of a column of data.
Definition component_descriptor.hpp:14
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Archetype: Resolves collisions between the bounding circles, according to the radius of the nodes.
Definition force_collision_radius.hpp:22
ForceCollisionRadius with_enabled(const rerun::blueprint::components::Enabled &_enabled) &&
Whether the collision force is enabled.
Definition force_collision_radius.hpp:80
static ForceCollisionRadius clear_fields()
Clear all the fields of a ForceCollisionRadius.
static constexpr auto Descriptor_enabled
ComponentDescriptor for the enabled field.
Definition force_collision_radius.hpp:47
static ForceCollisionRadius update_fields()
Update only some specific fields of a ForceCollisionRadius.
Definition force_collision_radius.hpp:70
std::optional< ComponentBatch > enabled
Whether the collision force is enabled.
Definition force_collision_radius.hpp:26
static constexpr auto Descriptor_iterations
ComponentDescriptor for the iterations field.
Definition force_collision_radius.hpp:57
ForceCollisionRadius with_strength(const rerun::blueprint::components::ForceStrength &_strength) &&
The strength of the force.
Definition force_collision_radius.hpp:87
Collection< ComponentColumn > columns(const Collection< uint32_t > &lengths_)
Partitions the component data into multiple sub-batches.
static constexpr const char ArchetypeName[]
The name of the archetype as used in ComponentDescriptors.
Definition force_collision_radius.hpp:43
std::optional< ComponentBatch > iterations
Specifies how often this force should be applied per iteration.
Definition force_collision_radius.hpp:34
ForceCollisionRadius with_iterations(const rerun::blueprint::components::ForceIterations &_iterations) &&
Specifies how often this force should be applied per iteration.
Definition force_collision_radius.hpp:98
std::optional< ComponentBatch > strength
The strength of the force.
Definition force_collision_radius.hpp:29
static constexpr auto Descriptor_strength
ComponentDescriptor for the strength field.
Definition force_collision_radius.hpp:52
Collection< ComponentColumn > columns()
Partitions the component data into unit-length sub-batches.
Component: Whether a procedure is enabled.
Definition enabled.hpp:15
Component: Specifies how often this force should be applied per iteration.
Definition force_iterations.hpp:17
Component: The strength of a given force.
Definition force_strength.hpp:17
Indicator component used by archetypes when converting them to component lists.
Definition indicator_component.hpp:32