6#include "../../blueprint/components/enabled.hpp"
7#include "../../blueprint/components/force_iterations.hpp"
8#include "../../blueprint/components/force_strength.hpp"
9#include "../../collection.hpp"
10#include "../../component_batch.hpp"
11#include "../../component_column.hpp"
12#include "../../indicator_component.hpp"
13#include "../../result.hpp"
20namespace rerun::blueprint::archetypes {
37 static constexpr const char IndicatorComponentName[] =
38 "rerun.blueprint.components.ForceCollisionRadiusIndicator";
44 "rerun.blueprint.archetypes.ForceCollisionRadius";
83 return std::move(*
this);
92 return std::move(*
this);
103 return std::move(*
this);
127 template <
typename T>
Generic collection of elements that are roughly contiguous in memory.
Definition collection.hpp:49
A class for representing either a usable value, or an error.
Definition result.hpp:14
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
static Result< ComponentBatch > from_loggable(const rerun::Collection< T > &components, const ComponentDescriptor &descriptor=rerun::Loggable< T >::Descriptor)
Creates a new component batch from a collection of component instances.
Definition component_batch.hpp:46
A ComponentDescriptor fully describes the semantics of a column of data.
Definition component_descriptor.hpp:14
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Archetype: Resolves collisions between the bounding circles, according to the radius of the nodes.
Definition force_collision_radius.hpp:22
ForceCollisionRadius with_enabled(const rerun::blueprint::components::Enabled &_enabled) &&
Whether the collision force is enabled.
Definition force_collision_radius.hpp:80
static ForceCollisionRadius clear_fields()
Clear all the fields of a ForceCollisionRadius.
static constexpr auto Descriptor_enabled
ComponentDescriptor for the enabled field.
Definition force_collision_radius.hpp:47
static ForceCollisionRadius update_fields()
Update only some specific fields of a ForceCollisionRadius.
Definition force_collision_radius.hpp:70
std::optional< ComponentBatch > enabled
Whether the collision force is enabled.
Definition force_collision_radius.hpp:26
static constexpr auto Descriptor_iterations
ComponentDescriptor for the iterations field.
Definition force_collision_radius.hpp:57
ForceCollisionRadius with_strength(const rerun::blueprint::components::ForceStrength &_strength) &&
The strength of the force.
Definition force_collision_radius.hpp:87
Collection< ComponentColumn > columns(const Collection< uint32_t > &lengths_)
Partitions the component data into multiple sub-batches.
static constexpr const char ArchetypeName[]
The name of the archetype as used in ComponentDescriptors.
Definition force_collision_radius.hpp:43
std::optional< ComponentBatch > iterations
Specifies how often this force should be applied per iteration.
Definition force_collision_radius.hpp:34
ForceCollisionRadius with_iterations(const rerun::blueprint::components::ForceIterations &_iterations) &&
Specifies how often this force should be applied per iteration.
Definition force_collision_radius.hpp:98
std::optional< ComponentBatch > strength
The strength of the force.
Definition force_collision_radius.hpp:29
static constexpr auto Descriptor_strength
ComponentDescriptor for the strength field.
Definition force_collision_radius.hpp:52
Collection< ComponentColumn > columns()
Partitions the component data into unit-length sub-batches.
Component: Whether a procedure is enabled.
Definition enabled.hpp:15
Component: Specifies how often this force should be applied per iteration.
Definition force_iterations.hpp:17
Component: The strength of a given force.
Definition force_strength.hpp:17
Indicator component used by archetypes when converting them to component lists.
Definition indicator_component.hpp:32