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force_many_body.hpp
1// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2// Based on "crates/store/re_types/definitions/rerun/blueprint/archetypes/force_many_body.fbs".
3
4#pragma once
5
6#include "../../blueprint/components/enabled.hpp"
7#include "../../blueprint/components/force_strength.hpp"
8#include "../../collection.hpp"
9#include "../../component_batch.hpp"
10#include "../../component_column.hpp"
11#include "../../indicator_component.hpp"
12#include "../../result.hpp"
13
14#include <cstdint>
15#include <optional>
16#include <utility>
17#include <vector>
18
19namespace rerun::blueprint::archetypes {
20 /// **Archetype**: A force between each pair of nodes that ressembles an electrical charge.
21 ///
22 /// If `strength` is smaller than 0, it pushes nodes apart, if it is larger than 0 it pulls them together.
24 /// Whether the many body force is enabled.
25 ///
26 /// The many body force is applied on each pair of nodes in a way that ressembles an electrical charge. If the
27 /// strength is smaller than 0, it pushes nodes apart; if it is larger than 0, it pulls them together.
28 std::optional<ComponentBatch> enabled;
29
30 /// The strength of the force.
31 ///
32 /// If `strength` is smaller than 0, it pushes nodes apart, if it is larger than 0 it pulls them together.
33 std::optional<ComponentBatch> strength;
34
35 public:
36 static constexpr const char IndicatorComponentName[] =
37 "rerun.blueprint.components.ForceManyBodyIndicator";
38
39 /// Indicator component, used to identify the archetype when converting to a list of components.
41 /// The name of the archetype as used in `ComponentDescriptor`s.
42 static constexpr const char ArchetypeName[] = "rerun.blueprint.archetypes.ForceManyBody";
43
44 /// `ComponentDescriptor` for the `enabled` field.
45 static constexpr auto Descriptor_enabled = ComponentDescriptor(
46 ArchetypeName, "enabled",
48 );
49 /// `ComponentDescriptor` for the `strength` field.
51 ArchetypeName, "strength",
53 );
54
55 public:
56 ForceManyBody() = default;
57 ForceManyBody(ForceManyBody&& other) = default;
58 ForceManyBody(const ForceManyBody& other) = default;
59 ForceManyBody& operator=(const ForceManyBody& other) = default;
60 ForceManyBody& operator=(ForceManyBody&& other) = default;
61
62 /// Update only some specific fields of a `ForceManyBody`.
64 return ForceManyBody();
65 }
66
67 /// Clear all the fields of a `ForceManyBody`.
69
70 /// Whether the many body force is enabled.
71 ///
72 /// The many body force is applied on each pair of nodes in a way that ressembles an electrical charge. If the
73 /// strength is smaller than 0, it pushes nodes apart; if it is larger than 0, it pulls them together.
75 enabled = ComponentBatch::from_loggable(_enabled, Descriptor_enabled).value_or_throw();
76 return std::move(*this);
77 }
78
79 /// The strength of the force.
80 ///
81 /// If `strength` is smaller than 0, it pushes nodes apart, if it is larger than 0 it pulls them together.
83 ) && {
84 strength =
85 ComponentBatch::from_loggable(_strength, Descriptor_strength).value_or_throw();
86 return std::move(*this);
87 }
88
89 /// Partitions the component data into multiple sub-batches.
90 ///
91 /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
92 /// instead, via `ComponentBatch::partitioned`.
93 ///
94 /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
95 ///
96 /// The specified `lengths` must sum to the total length of the component batch.
98
99 /// Partitions the component data into unit-length sub-batches.
100 ///
101 /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
102 /// where `n` is automatically guessed.
104 };
105
106} // namespace rerun::blueprint::archetypes
107
108namespace rerun {
109 /// \private
110 template <typename T>
111 struct AsComponents;
112
113 /// \private
114 template <>
115 struct AsComponents<blueprint::archetypes::ForceManyBody> {
116 /// Serialize all set component batches.
117 static Result<Collection<ComponentBatch>> as_batches(
119 );
120 };
121} // namespace rerun
Generic collection of elements that are roughly contiguous in memory.
Definition collection.hpp:49
A class for representing either a usable value, or an error.
Definition result.hpp:14
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
static Result< ComponentBatch > from_loggable(const rerun::Collection< T > &components, const ComponentDescriptor &descriptor=rerun::Loggable< T >::Descriptor)
Creates a new component batch from a collection of component instances.
Definition component_batch.hpp:46
A ComponentDescriptor fully describes the semantics of a column of data.
Definition component_descriptor.hpp:14
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Archetype: A force between each pair of nodes that ressembles an electrical charge.
Definition force_many_body.hpp:23
Collection< ComponentColumn > columns()
Partitions the component data into unit-length sub-batches.
std::optional< ComponentBatch > enabled
Whether the many body force is enabled.
Definition force_many_body.hpp:28
ForceManyBody with_strength(const rerun::blueprint::components::ForceStrength &_strength) &&
The strength of the force.
Definition force_many_body.hpp:82
static ForceManyBody clear_fields()
Clear all the fields of a ForceManyBody.
Collection< ComponentColumn > columns(const Collection< uint32_t > &lengths_)
Partitions the component data into multiple sub-batches.
static constexpr const char ArchetypeName[]
The name of the archetype as used in ComponentDescriptors.
Definition force_many_body.hpp:42
static constexpr auto Descriptor_strength
ComponentDescriptor for the strength field.
Definition force_many_body.hpp:50
static constexpr auto Descriptor_enabled
ComponentDescriptor for the enabled field.
Definition force_many_body.hpp:45
std::optional< ComponentBatch > strength
The strength of the force.
Definition force_many_body.hpp:33
static ForceManyBody update_fields()
Update only some specific fields of a ForceManyBody.
Definition force_many_body.hpp:63
ForceManyBody with_enabled(const rerun::blueprint::components::Enabled &_enabled) &&
Whether the many body force is enabled.
Definition force_many_body.hpp:74
Component: Whether a procedure is enabled.
Definition enabled.hpp:15
Component: The strength of a given force.
Definition force_strength.hpp:17
Indicator component used by archetypes when converting them to component lists.
Definition indicator_component.hpp:32