Rerun C++ SDK
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fps.hpp
1// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2// Based on "crates/store/re_types/definitions/rerun/blueprint/components/fps.fbs".
3
4#pragma once
5
6#include "../../datatypes/float64.hpp"
7#include "../../result.hpp"
8
9#include <cstdint>
10#include <memory>
11
12namespace rerun::blueprint::components {
13 /// **Component**: Frames per second for a sequence timeline.
14 ///
15 /// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
16 ///
17 struct Fps {
19
20 public:
21 Fps() = default;
22
23 Fps(rerun::datatypes::Float64 fps_) : fps(fps_) {}
24
25 Fps& operator=(rerun::datatypes::Float64 fps_) {
26 fps = fps_;
27 return *this;
28 }
29
30 Fps(double value_) : fps(value_) {}
31
32 Fps& operator=(double value_) {
33 fps = value_;
34 return *this;
35 }
36
37 /// Cast to the underlying Float64 datatype
38 operator rerun::datatypes::Float64() const {
39 return fps;
40 }
41 };
42} // namespace rerun::blueprint::components
43
44namespace rerun {
45 static_assert(sizeof(rerun::datatypes::Float64) == sizeof(blueprint::components::Fps));
46
47 /// \private
48 template <>
49 struct Loggable<blueprint::components::Fps> {
50 static constexpr std::string_view ComponentType = "rerun.blueprint.components.Fps";
51
52 /// Returns the arrow data type this type corresponds to.
53 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
55 }
56
57 /// Serializes an array of `rerun::blueprint:: components::Fps` into an arrow array.
58 static Result<std::shared_ptr<arrow::Array>> to_arrow(
59 const blueprint::components::Fps* instances, size_t num_instances
60 ) {
61 if (num_instances == 0) {
62 return Loggable<rerun::datatypes::Float64>::to_arrow(nullptr, 0);
63 } else if (instances == nullptr) {
64 return rerun::Error(
65 ErrorCode::UnexpectedNullArgument,
66 "Passed array instances is null when num_elements> 0."
67 );
68 } else {
69 return Loggable<rerun::datatypes::Float64>::to_arrow(
70 &instances->fps,
71 num_instances
72 );
73 }
74 }
75 };
76} // namespace rerun
Status outcome object (success or error) returned for fallible operations.
Definition error.hpp:103
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
A type of component that can be registered.
Definition component_type.hpp:19
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Component: Frames per second for a sequence timeline.
Definition fps.hpp:17
Datatype: A double-precision 64-bit IEEE 754 floating point number.
Definition float64.hpp:24