6#include "../../datatypes/float64.hpp"
7#include "../../result.hpp"
12namespace rerun::blueprint::components {
30 Fps(
double value_) : fps(value_) {}
32 Fps& operator=(
double value_) {
49 struct Loggable<blueprint::components::Fps> {
50 static constexpr std::string_view
ComponentType =
"rerun.blueprint.components.Fps";
53 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
58 static Result<std::shared_ptr<arrow::Array>> to_arrow(
59 const blueprint::components::Fps* instances,
size_t num_instances
61 if (num_instances == 0) {
62 return Loggable<rerun::datatypes::Float64>::to_arrow(
nullptr, 0);
63 }
else if (instances ==
nullptr) {
65 ErrorCode::UnexpectedNullArgument,
66 "Passed array instances is null when num_elements> 0."
69 return Loggable<rerun::datatypes::Float64>::to_arrow(
Status outcome object (success or error) returned for fallible operations.
Definition error.hpp:103
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
A type of component that can be registered.
Definition component_type.hpp:19
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Component: Frames per second for a sequence timeline.
Definition fps.hpp:17
Datatype: A double-precision 64-bit IEEE 754 floating point number.
Definition float64.hpp:24