Rerun C++ SDK
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rerun::blueprint::components::Fps Struct Reference

Component: Frames per second for a sequence timeline. More...

#include <rerun/blueprint/components/fps.hpp>

Public Member Functions

 Fps (rerun::datatypes::Float64 fps_)
 
Fpsoperator= (rerun::datatypes::Float64 fps_)
 
 Fps (double value_)
 
Fpsoperator= (double value_)
 
 operator rerun::datatypes::Float64 () const
 Cast to the underlying Float64 datatype.
 

Public Attributes

rerun::datatypes::Float64 fps
 

Detailed Description

Component: Frames per second for a sequence timeline.

This type is unstable and may change significantly in a way that the data won't be backwards compatible.


The documentation for this struct was generated from the following file: