6#include "../datatypes/float32.hpp"
7#include "../result.hpp"
30 Opacity(
float value_) : opacity(value_) {}
32 Opacity& operator=(
float value_) {
49 struct Loggable<components::Opacity> {
50 static constexpr const char Name[] =
"rerun.components.Opacity";
53 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
54 return Loggable<rerun::datatypes::Float32>::arrow_datatype();
58 static Result<std::shared_ptr<arrow::Array>> to_arrow(
59 const components::Opacity* instances,
size_t num_instances
61 return Loggable<rerun::datatypes::Float32>::to_arrow(
All built-in components. See Types in the Rerun manual.
Definition rerun.hpp:75
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:22
Component: Degree of transparency ranging from 0.0 (fully transparent) to 1.0 (fully opaque).
Definition opacity.hpp:17
Datatype: A single-precision 32-bit IEEE 754 floating point number.
Definition float32.hpp:24