6#include "../component_descriptor.hpp"
7#include "../datatypes/vec3d.hpp"
8#include "../result.hpp"
69 struct Loggable<components::PoseTranslation3D> {
70 static constexpr ComponentDescriptor Descriptor =
"rerun.components.PoseTranslation3D";
73 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
74 return Loggable<rerun::datatypes::Vec3D>::arrow_datatype();
78 static Result<std::shared_ptr<arrow::Array>> to_arrow(
79 const components::PoseTranslation3D* instances,
size_t num_instances
81 if (num_instances == 0) {
82 return Loggable<rerun::datatypes::Vec3D>::to_arrow(
nullptr, 0);
83 }
else if (instances ==
nullptr) {
85 ErrorCode::UnexpectedNullArgument,
86 "Passed array instances is null when num_elements> 0."
89 return Loggable<rerun::datatypes::Vec3D>::to_arrow(
Status outcome object (success or error) returned for fallible operations.
Definition error.hpp:95
All built-in components. See Types in the Rerun manual.
Definition rerun.hpp:80
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
Component: A translation vector in 3D space that doesn't propagate in the transform hierarchy.
Definition pose_translation3d.hpp:16
PoseTranslation3D(float x, float y, float z)
Construct PoseTranslation3D from x/y/z values.
Definition pose_translation3d.hpp:21
PoseTranslation3D(const float *xyz)
Construct PoseTranslation3D from x/y/z float pointer.
Definition pose_translation3d.hpp:24
Datatype: A vector in 3D space.
Definition vec3d.hpp:21