6#include "../datatypes/vec3d.hpp"
7#include "../result.hpp"
68 struct Loggable<components::PoseTranslation3D> {
69 static constexpr const char Name[] =
"rerun.components.PoseTranslation3D";
72 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
73 return Loggable<rerun::datatypes::Vec3D>::arrow_datatype();
77 static Result<std::shared_ptr<arrow::Array>> to_arrow(
78 const components::PoseTranslation3D* instances,
size_t num_instances
80 return Loggable<rerun::datatypes::Vec3D>::to_arrow(&instances->vector, num_instances);
All built-in components. See Types in the Rerun manual.
Definition rerun.hpp:75
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:22
Component: A translation vector in 3D space that doesn't propagate in the transform hierarchy.
Definition pose_translation3d.hpp:15
PoseTranslation3D(float x, float y, float z)
Construct PoseTranslation3D from x/y/z values.
Definition pose_translation3d.hpp:20
PoseTranslation3D(const float *xyz)
Construct PoseTranslation3D from x/y/z float pointer.
Definition pose_translation3d.hpp:23
Datatype: A vector in 3D space.
Definition vec3d.hpp:20