Rerun C++ SDK
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rerun::blueprint::archetypes::VisualBounds2D Struct Reference

Archetype: Controls the visual bounds of a 2D view. More...

#include <rerun/blueprint/archetypes/visual_bounds2d.hpp>

Public Types

using IndicatorComponent = rerun::components::IndicatorComponent< IndicatorComponentName >
 Indicator component, used to identify the archetype when converting to a list of components.
 

Public Member Functions

 VisualBounds2D (VisualBounds2D &&other)=default
 
 VisualBounds2D (rerun::blueprint::components::VisualBounds2D _range)
 

Public Attributes

rerun::blueprint::components::VisualBounds2D range
 Controls the visible range of a 2D view.
 

Static Public Attributes

static constexpr const char IndicatorComponentName []
 

Detailed Description

Archetype: Controls the visual bounds of a 2D view.

Everything within these bounds are guaranteed to be visible. Somethings outside of these bounds may also be visible due to letterboxing.

If no visual bounds are set, it will be determined automatically, based on the bounding-box of the data or other camera information present in the view.

Member Data Documentation

◆ range

rerun::blueprint::components::VisualBounds2D rerun::blueprint::archetypes::VisualBounds2D::range

Controls the visible range of a 2D view.

Use this to control pan & zoom of the view.

◆ IndicatorComponentName

constexpr const char rerun::blueprint::archetypes::VisualBounds2D::IndicatorComponentName[]
staticconstexpr
Initial value:
=
"rerun.blueprint.components.VisualBounds2DIndicator"

The documentation for this struct was generated from the following file: