Rerun C++ SDK
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Component: All the contents in the container. More...
#include <rerun/blueprint/components/included_content.hpp>
Public Member Functions | |
IncludedContent (rerun::datatypes::EntityPath contents_) | |
IncludedContent & | operator= (rerun::datatypes::EntityPath contents_) |
IncludedContent (std::string path_) | |
IncludedContent & | operator= (std::string path_) |
operator rerun::datatypes::EntityPath () const | |
Cast to the underlying EntityPath datatype. | |
Public Attributes | |
rerun::datatypes::EntityPath | contents |
List of the contents by datatypes::EntityPath . | |
Component: All the contents in the container.
rerun::datatypes::EntityPath rerun::blueprint::components::IncludedContent::contents |
List of the contents by datatypes::EntityPath
.
This must be a path in the blueprint store. Typically structure as <blueprint_registry>/<uuid>
.