Rerun C++ SDK
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Component: Spatially disconnect this entity from its parent. More...
#include <rerun/components/disconnected_space.hpp>
Public Member Functions | |
DisconnectedSpace (rerun::datatypes::Bool is_disconnected_) | |
DisconnectedSpace & | operator= (rerun::datatypes::Bool is_disconnected_) |
DisconnectedSpace (bool value_) | |
DisconnectedSpace & | operator= (bool value_) |
operator rerun::datatypes::Bool () const | |
Cast to the underlying Bool datatype. | |
Public Attributes | |
rerun::datatypes::Bool | is_disconnected |
Whether the entity path at which this is logged is disconnected from its parent. | |
Component: Spatially disconnect this entity from its parent.
Specifies that the entity path at which this is logged is spatially disconnected from its parent, making it impossible to transform the entity path into its parent's space and vice versa. It only applies to views that work with spatial transformations, i.e. 2D & 3D views. This is useful for specifying that a subgraph is independent of the rest of the scene.
rerun::datatypes::Bool rerun::components::DisconnectedSpace::is_disconnected |
Whether the entity path at which this is logged is disconnected from its parent.
Set to true to disconnect the entity from its parent. Set to false to disable the effects of this component TODO(#7121): Once a space is disconnected, it can't be re-connected again.