Rerun C++ SDK
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rerun::components::DisconnectedSpace Struct Reference

Component: Spatially disconnect this entity from its parent. More...

#include <rerun/components/disconnected_space.hpp>

Public Member Functions

 DisconnectedSpace (rerun::datatypes::Bool is_disconnected_)
 
DisconnectedSpaceoperator= (rerun::datatypes::Bool is_disconnected_)
 
 DisconnectedSpace (bool value_)
 
DisconnectedSpaceoperator= (bool value_)
 
 operator rerun::datatypes::Bool () const
 Cast to the underlying Bool datatype.
 

Public Attributes

rerun::datatypes::Bool is_disconnected
 Whether the entity path at which this is logged is disconnected from its parent.
 

Detailed Description

Component: Spatially disconnect this entity from its parent.

Specifies that the entity path at which this is logged is spatially disconnected from its parent, making it impossible to transform the entity path into its parent's space and vice versa. It only applies to space views that work with spatial transformations, i.e. 2D & 3D space views. This is useful for specifying that a subgraph is independent of the rest of the scene.

Member Data Documentation

◆ is_disconnected

rerun::datatypes::Bool rerun::components::DisconnectedSpace::is_disconnected

Whether the entity path at which this is logged is disconnected from its parent.

Set to true to disconnect the entity from its parent. Set to false to disable the effects of this component TODO(#7121): Once a space is disconnected, it can't be re-connected again.


The documentation for this struct was generated from the following file: