Rerun C++ SDK
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Component: A 3D rotation expressed as a quaternion that doesn't propagate in the transform hierarchy. More...
#include <rerun/components/pose_rotation_quat.hpp>
Public Member Functions | |
PoseRotationQuat (rerun::datatypes::Quaternion quaternion_) | |
PoseRotationQuat & | operator= (rerun::datatypes::Quaternion quaternion_) |
operator rerun::datatypes::Quaternion () const | |
Cast to the underlying Quaternion datatype. | |
Public Attributes | |
rerun::datatypes::Quaternion | quaternion |
Component: A 3D rotation expressed as a quaternion that doesn't propagate in the transform hierarchy.
Note: although the x,y,z,w components of the quaternion will be passed through to the datastore as provided, when used in the Viewer, quaternions will always be normalized.