Rerun C++ SDK
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rerun::components::PoseRotationQuat Struct Reference

Component: A 3D rotation expressed as a quaternion that doesn't propagate in the transform hierarchy. More...

#include <rerun/components/pose_rotation_quat.hpp>

Public Member Functions

 PoseRotationQuat (rerun::datatypes::Quaternion quaternion_)
 
PoseRotationQuatoperator= (rerun::datatypes::Quaternion quaternion_)
 
 operator rerun::datatypes::Quaternion () const
 Cast to the underlying Quaternion datatype.
 

Public Attributes

rerun::datatypes::Quaternion quaternion
 

Detailed Description

Component: A 3D rotation expressed as a quaternion that doesn't propagate in the transform hierarchy.

Note: although the x,y,z,w components of the quaternion will be passed through to the datastore as provided, when used in the Viewer, quaternions will always be normalized.


The documentation for this struct was generated from the following file: