Rerun C++ SDK
|
Component: A 3D rotation expressed as a quaternion. More...
#include <rerun/components/rotation_quat.hpp>
Public Member Functions | |
RotationQuat (rerun::datatypes::Quaternion quaternion_) | |
RotationQuat & | operator= (rerun::datatypes::Quaternion quaternion_) |
operator rerun::datatypes::Quaternion () const | |
Cast to the underlying Quaternion datatype. | |
Public Attributes | |
rerun::datatypes::Quaternion | quaternion |
Component: A 3D rotation expressed as a quaternion.
Note: although the x,y,z,w components of the quaternion will be passed through to the datastore as provided, when used in the Viewer, quaternions will always be normalized. If normalization fails the rotation is treated as an invalid transform.