6#include "../../blueprint/components/column_display_mode.hpp"
7#include "../../blueprint/components/table_layout_kind.hpp"
8#include "../../collection.hpp"
9#include "../../component_batch.hpp"
10#include "../../component_column.hpp"
11#include "../../result.hpp"
18namespace rerun::blueprint::archetypes {
36 std::optional<ComponentBatch>
layout;
46 static constexpr const char ArchetypeName[] =
"rerun.blueprint.archetypes.TableBlueprint";
81 return std::move(*
this);
89 const rerun::blueprint::components::ColumnDisplayMode& _column_display_mode
94 return std::move(*
this);
118 template <
typename T>
Generic collection of elements that are roughly contiguous in memory.
Definition collection.hpp:49
A class for representing either a usable value, or an error.
Definition result.hpp:14
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:26
static Result< ComponentBatch > from_loggable(const rerun::Collection< T > &components, const ComponentDescriptor &descriptor)
Creates a new component batch from a collection of component instances.
Definition component_batch.hpp:46
A ComponentDescriptor fully describes the semantics of a column of data.
Definition component_descriptor.hpp:16
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Archetype: Blueprint for configuring the styling of a table.
Definition table_blueprint.hpp:31
static constexpr auto Descriptor_column_display_mode
ComponentDescriptor for the column_display_mode field.
Definition table_blueprint.hpp:54
static TableBlueprint update_fields()
Update only some specific fields of a TableBlueprint.
Definition table_blueprint.hpp:67
static constexpr const char ArchetypeName[]
The name of the archetype as used in ComponentDescriptors.
Definition table_blueprint.hpp:46
static constexpr auto Descriptor_layout
ComponentDescriptor for the layout field.
Definition table_blueprint.hpp:49
std::optional< ComponentBatch > layout
The currently selected layout.
Definition table_blueprint.hpp:36
TableBlueprint with_layout(const rerun::blueprint::components::TableLayoutKind &_layout) &&
The currently selected layout.
Definition table_blueprint.hpp:78
Collection< ComponentColumn > columns()
Partitions the component data into unit-length sub-batches.
std::optional< ComponentBatch > column_display_mode
Formatting for column names in table and card layouts.
Definition table_blueprint.hpp:42
TableBlueprint with_column_display_mode(const rerun::blueprint::components::ColumnDisplayMode &_column_display_mode) &&
Formatting for column names in table and card layouts.
Definition table_blueprint.hpp:88
Collection< ComponentColumn > columns(const Collection< uint32_t > &lengths_)
Partitions the component data into multiple sub-batches.
static TableBlueprint clear_fields()
Clear all the fields of a TableBlueprint.