6#include "../component_descriptor.hpp"
7#include "../datatypes/vec3d.hpp"
8#include "../result.hpp"
21 Vector3D(
float x,
float y,
float z) : vector{x, y, z} {}
24 explicit Vector3D(
const float* xyz) : vector{xyz[0], xyz[1], xyz[2]} {}
50 Vector3D(std::array<float, 3> xyz_) : vector(xyz_) {}
52 Vector3D& operator=(std::array<float, 3> xyz_) {
69 struct Loggable<components::Vector3D> {
70 static constexpr ComponentDescriptor Descriptor =
"rerun.components.Vector3D";
73 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
74 return Loggable<rerun::datatypes::Vec3D>::arrow_datatype();
78 static Result<std::shared_ptr<arrow::Array>> to_arrow(
79 const components::Vector3D* instances,
size_t num_instances
81 if (num_instances == 0) {
82 return Loggable<rerun::datatypes::Vec3D>::to_arrow(
nullptr, 0);
83 }
else if (instances ==
nullptr) {
85 ErrorCode::UnexpectedNullArgument,
86 "Passed array instances is null when num_elements> 0."
89 return Loggable<rerun::datatypes::Vec3D>::to_arrow(
Status outcome object (success or error) returned for fallible operations.
Definition error.hpp:95
All built-in components. See Types in the Rerun manual.
Definition rerun.hpp:80
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
Component: A vector in 3D space.
Definition vector3d.hpp:16
Vector3D(const float *xyz)
Construct Vec3D from x/y/z float pointer.
Definition vector3d.hpp:24
Vector3D(float x, float y, float z)
Construct Vector3D from x/y/z values.
Definition vector3d.hpp:21
Datatype: A vector in 3D space.
Definition vec3d.hpp:21