Rerun C++ SDK
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vector3d.hpp
1// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2// Based on "crates/store/re_types/definitions/rerun/components/vector3d.fbs".
3
4#pragma once
5
6#include "../component_descriptor.hpp"
7#include "../datatypes/vec3d.hpp"
8#include "../result.hpp"
9
10#include <array>
11#include <cstdint>
12#include <memory>
13
14namespace rerun::components {
15 /// **Component**: A vector in 3D space.
16 struct Vector3D {
18
19 public: // START of extensions from vector3d_ext.cpp:
20 /// Construct Vector3D from x/y/z values.
21 Vector3D(float x, float y, float z) : vector{x, y, z} {}
22
23 /// Construct Vec3D from x/y/z float pointer.
24 explicit Vector3D(const float* xyz) : vector{xyz[0], xyz[1], xyz[2]} {}
25
26 float x() const {
27 return vector.x();
28 }
29
30 float y() const {
31 return vector.y();
32 }
33
34 float z() const {
35 return vector.z();
36 }
37
38 // END of extensions from vector3d_ext.cpp, start of generated code:
39
40 public:
41 Vector3D() = default;
42
43 Vector3D(rerun::datatypes::Vec3D vector_) : vector(vector_) {}
44
45 Vector3D& operator=(rerun::datatypes::Vec3D vector_) {
46 vector = vector_;
47 return *this;
48 }
49
50 Vector3D(std::array<float, 3> xyz_) : vector(xyz_) {}
51
52 Vector3D& operator=(std::array<float, 3> xyz_) {
53 vector = xyz_;
54 return *this;
55 }
56
57 /// Cast to the underlying Vec3D datatype
58 operator rerun::datatypes::Vec3D() const {
59 return vector;
60 }
61 };
62} // namespace rerun::components
63
64namespace rerun {
65 static_assert(sizeof(rerun::datatypes::Vec3D) == sizeof(components::Vector3D));
66
67 /// \private
68 template <>
69 struct Loggable<components::Vector3D> {
70 static constexpr ComponentDescriptor Descriptor = "rerun.components.Vector3D";
71
72 /// Returns the arrow data type this type corresponds to.
73 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
74 return Loggable<rerun::datatypes::Vec3D>::arrow_datatype();
75 }
76
77 /// Serializes an array of `rerun::components::Vector3D` into an arrow array.
78 static Result<std::shared_ptr<arrow::Array>> to_arrow(
79 const components::Vector3D* instances, size_t num_instances
80 ) {
81 if (num_instances == 0) {
82 return Loggable<rerun::datatypes::Vec3D>::to_arrow(nullptr, 0);
83 } else if (instances == nullptr) {
84 return rerun::Error(
85 ErrorCode::UnexpectedNullArgument,
86 "Passed array instances is null when num_elements> 0."
87 );
88 } else {
89 return Loggable<rerun::datatypes::Vec3D>::to_arrow(
90 &instances->vector,
91 num_instances
92 );
93 }
94 }
95 };
96} // namespace rerun
Status outcome object (success or error) returned for fallible operations.
Definition error.hpp:95
All built-in components. See Types in the Rerun manual.
Definition rerun.hpp:80
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
Component: A vector in 3D space.
Definition vector3d.hpp:16
Vector3D(const float *xyz)
Construct Vec3D from x/y/z float pointer.
Definition vector3d.hpp:24
Vector3D(float x, float y, float z)
Construct Vector3D from x/y/z values.
Definition vector3d.hpp:21
Datatype: A vector in 3D space.
Definition vec3d.hpp:21