6#include "../datatypes/vec3d.hpp"
7#include "../result.hpp"
22 Vector3D(
float x,
float y,
float z) : vector{x, y, z} {}
25 explicit Vector3D(
const float* xyz) : vector{xyz[0], xyz[1], xyz[2]} {}
49 Vector3D(std::array<float, 3> xyz_) : vector(xyz_) {}
51 Vector3D& operator=(std::array<float, 3> xyz_) {
68 struct Loggable<components::Vector3D> {
69 static constexpr const char Name[] =
"rerun.components.Vector3D";
72 static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
73 return Loggable<rerun::datatypes::Vec3D>::arrow_datatype();
77 static Result<std::shared_ptr<arrow::Array>> to_arrow(
78 const components::Vector3D* instances,
size_t num_instances
80 return Loggable<rerun::datatypes::Vec3D>::to_arrow(&instances->vector, num_instances);
All built-in components. See Types in the Rerun manual.
Definition rerun.hpp:75
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:21
Component: A vector in 3D space.
Definition vector3d.hpp:15
Vector3D(const float *xyz)
Construct Vec3D from x/y/z float pointer.
Definition vector3d.hpp:25
Vector3D(float x, float y, float z)
Construct Vector3D from x/y/z values.
Definition vector3d.hpp:22
Datatype: A vector in 3D space.
Definition vec3d.hpp:20