6#include "../../encodings/float32.hpp"
7#include "../../result.hpp"
12namespace rerun::blueprint::components {
33 Volume(
float value_) : volume(value_) {}
35 Volume& operator=(
float value_) {
52 struct Loggable<blueprint::components::Volume> {
53 static constexpr std::string_view
ComponentType =
"rerun.blueprint.components.Volume";
56 static const std::shared_ptr<arrow::DataType>& arrow_data_type() {
61 static Result<std::shared_ptr<arrow::Array>> to_arrow(
62 const blueprint::components::Volume* instances,
size_t num_instances
64 if (num_instances == 0) {
65 return Loggable<rerun::encodings::Float32>::to_arrow(
nullptr, 0);
66 }
else if (instances ==
nullptr) {
68 ErrorCode::UnexpectedNullArgument,
69 "Passed array instances is null when num_elements> 0."
72 return Loggable<rerun::encodings::Float32>::to_arrow(
Status outcome object (success or error) returned for fallible operations.
Definition error.hpp:104
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:26
A type of component that can be registered.
Definition component_type.hpp:19
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Component: Playback volume, as a multiplier applied to the audio samples.
Definition volume.hpp:20
Encoding: A single-precision 32-bit IEEE 754 floating point number.
Definition float32.hpp:24