Rerun C++ SDK
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rerun::blueprint::components::Volume Struct Reference

Component: Playback volume, as a multiplier applied to the audio samples. More...

#include <rerun/blueprint/components/volume.hpp>

Public Member Functions

 Volume (rerun::encodings::Float32 volume_)
 
Volume & operator= (rerun::encodings::Float32 volume_)
 
 Volume (float value_)
 
Volume & operator= (float value_)
 
 operator rerun::encodings::Float32 () const
 Cast to the underlying Float32 encoding.
 

Public Attributes

rerun::encodings::Float32 volume
 

Detailed Description

Component: Playback volume, as a multiplier applied to the audio samples.

0.0 is silent and 1.0 leaves the samples unchanged. The scale is linear in amplitude, not in perceived loudness.

⚠ This type is unstable and may change significantly in a way that the data won't be backwards compatible.


The documentation for this struct was generated from the following file: