|
Rerun C++ SDK
|
Component: Playback volume, as a multiplier applied to the audio samples. More...
#include <rerun/blueprint/components/volume.hpp>
Public Member Functions | |
| Volume (rerun::encodings::Float32 volume_) | |
| Volume & | operator= (rerun::encodings::Float32 volume_) |
| Volume (float value_) | |
| Volume & | operator= (float value_) |
| operator rerun::encodings::Float32 () const | |
| Cast to the underlying Float32 encoding. | |
Public Attributes | |
| rerun::encodings::Float32 | volume |
Component: Playback volume, as a multiplier applied to the audio samples.
0.0 is silent and 1.0 leaves the samples unchanged. The scale is linear in amplitude, not in perceived loudness.
⚠ This type is unstable and may change significantly in a way that the data won't be backwards compatible.