pub struct LineStripBuilder<'a, 'ctx> {
builder: &'a mut LineDrawableBuilder<'ctx>,
outline_mask_ids: OutlineMaskPreference,
vertex_range: Range<usize>,
picking_instance_id: PickingLayerInstanceId,
strip: LineStripInfo,
num_strips_added: usize,
}
Fields§
§builder: &'a mut LineDrawableBuilder<'ctx>
§outline_mask_ids: OutlineMaskPreference
§vertex_range: Range<usize>
§picking_instance_id: PickingLayerInstanceId
§strip: LineStripInfo
§num_strips_added: usize
Implementations§
source§impl<'a, 'ctx> LineStripBuilder<'a, 'ctx>
impl<'a, 'ctx> LineStripBuilder<'a, 'ctx>
pub fn new_empty(builder: &'a mut LineDrawableBuilder<'ctx>) -> Self
pub fn radius(self, radius: Size) -> Self
pub fn color(self, color: Color32) -> Self
sourcepub fn flags(self, flags: LineStripFlags) -> Self
pub fn flags(self, flags: LineStripFlags) -> Self
Adds (!) flags to the line strip.
pub fn picking_instance_id(self, instance_id: PickingLayerInstanceId) -> Self
sourcepub fn outline_mask_ids(self, outline_mask_ids: OutlineMaskPreference) -> Self
pub fn outline_mask_ids(self, outline_mask_ids: OutlineMaskPreference) -> Self
Sets an individual outline mask ids. Note that this has a relatively high performance impact.
Trait Implementations§
Auto Trait Implementations§
impl<'a, 'ctx> Freeze for LineStripBuilder<'a, 'ctx>
impl<'a, 'ctx> !RefUnwindSafe for LineStripBuilder<'a, 'ctx>
impl<'a, 'ctx> Send for LineStripBuilder<'a, 'ctx>
impl<'a, 'ctx> Sync for LineStripBuilder<'a, 'ctx>
impl<'a, 'ctx> Unpin for LineStripBuilder<'a, 'ctx>
impl<'a, 'ctx> !UnwindSafe for LineStripBuilder<'a, 'ctx>
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