Struct re_renderer::mesh::gpu_data::MaterialUniformBuffer
source · #[repr(C)]pub struct MaterialUniformBuffer {
pub albedo_factor: Vec4,
pub end_padding: [PaddingRow; 15],
}
Expand description
Keep in sync with MaterialUniformBuffer
in instanced_mesh.wgsl
Fields§
§albedo_factor: Vec4
§end_padding: [PaddingRow; 15]
Trait Implementations§
source§impl Clone for MaterialUniformBuffer
impl Clone for MaterialUniformBuffer
source§fn clone(&self) -> MaterialUniformBuffer
fn clone(&self) -> MaterialUniformBuffer
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for MaterialUniformBuffer
impl Pod for MaterialUniformBuffer
Auto Trait Implementations§
impl Freeze for MaterialUniformBuffer
impl RefUnwindSafe for MaterialUniformBuffer
impl Send for MaterialUniformBuffer
impl Sync for MaterialUniformBuffer
impl Unpin for MaterialUniformBuffer
impl UnwindSafe for MaterialUniformBuffer
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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